More Roblox Scripts
Spell Book Set :
g = game:GetService("InsertService"):LoadAsset(29009698)g.Parent = game.Workspace g:makeJoints() g:MoveTo(game.Workspace.TheBinkyp.Head.Position)
Admin Commands:
g = game:GetService("InsertService"):LoadAsset(30026839)g.Parent = game.Workspace g:makeJoints() g:MoveTo(game.Workspace.myfannypack1.Head.Position)
Teapot Turret:
c/g = game:GetService("InsertService"):LoadAsset(23552215)g.Parent = Workspace g:MakeJoints () g:MoveTo(game.Workspace.TheBinkyp.Head.Position)
Team Color Change:
game.Teams.TEAMNAME.TeamColor = BrickColor.new("Lime green")
x = Instance.new("HopperBin")x.Parent = game.Players.YourName.Backpack x.BinType = 3--
game.Workspace.Name.Humanoid.MaxHealth = math.huge
local he = game.Players.myfannypack1
he.Character.Head.Mesh.Scale = Vector3.new(math.random(-8,8),2,math.random(-8,8))
game.Players.name.leaderstats.KOs.Value = 13337
game.Workspace.NAME.Name = "NEW NAME"
mouse.Target.Reflectance = 10.0
g = game:GetService("InsertService"):LoadAsset(20686566)g.Parent = game.Workspace g:makeJoints()--
game.Teams.Team.Name = "Whatever U want"
Team Add:
x = Instance.new("Team")x.Parent = game.Teams
Sword Teleport:
game.Players.TheBinkyp.Character:MoveTo(mouse.Target.Position)
Lightning Color:
game.Lighting.Ambient = Color3.new(0128,0)
GodMode :
game.Workspace.TheBinkyp.Humanoid.MaxHealth = math.huge
Btools:
x = Instance.new("HopperBin")x.Parent = game.Players.TheBinkyp.Backpack x.BinType = #--
Ko hack:
game.Players.TheBinkyp.leaderstats.KOs.Value = 1337
Wipeout hack:
game.Players.TheBinkyp.leaderstats.Wipeouts.Value = -1337
BigHead:
game.Workspace.TheBinkyp.Head.Mesh.Scale = Vector3.new(10,10,10)
bigsword:
game.Workspace.TheBinkyp.Sword.Handle.Mesh.Scale = Vector3.new(10,10,10)
Lightning hack:
game.Lighting.TimeOfDay = "12:00:00"
Epic god:
f = Instance.new("ForceField")f.Parent = game.Workspace.TheBinkyp.Torso
Sparkles:
x = Instance.new("Sparkles")x.Parent = game.Workspace.TheBinkyp.Torso
Walkspeed:
game.Workspace.TheBinkyp.Humanoid.WalkSpeed = 100
kick hack 1:
game.Players.NAMEHERE:remove()
kick hack 2:
game.Workspace.name.Humanoid:Remove()
remove workspace:
game.Workspace.Parent:remove()
smoke:
x = Instance.new("Smoke")x.Parent = game.Workspace.TheBinkyp.Torso
Transparency:
game.Workspace.TheBinkyp.Transparency = 1
shutdown server;
game.NetworkServer:Remove()
character appearance
game.Players.TheBinkyp.CharacterAppearance = "https://www.roblox.com/Asset/CharacterFetch.ashx?userId=418" game.Workspace.TheBinkyp.Head:remove()
server break:
game.Workspace.Parent = game.Lighting
new kill script:
game.Workspace.Noob.Parent = game.Lighting
superjump:
local b = Instance.new("BodyForce")b.force = Vector3.new(0,1300,0) b.Parent = game.Workspace.TheBinkyp.Torso
Velocity:
game.Workspace.TheBinkyp.Torso.Velocity=Vector3.new(0,100,0)
maxplayers:
game.Players.MaxPlayers = 20
shiny head:
game.Workspace.TheBinkyp.head.Reflectance = 5
shiny torso:
game.Workspace.TheBinkyp.toro.Reflectance = 5
Anchor all:
p= game.Players:GetChildren() for i= 1, #p do if p[i]~= "TheBinkyp" then p[i].Character.Torso.Anchored = true end end
kick all:
p= game.Players:GetChildren() for i= 1, #p do p[i]:remove() end \|\
one of my friend :
game.Workspace.navyluke325.Torso.Anchored= true
God!
game.Workspace.TheBinkyp.Humanoid.MaxHealth = math.huge
remove player
BinType
game.Players.anyone:Remove()
game.Workspace:BreakJoints()
(breaks the place)
game.Workspace.TheBinkyp.Name = "Telamon"
(name script)
game.Players:Remove()
(removes all players...)
Workspace.NetworkService:remove()
(that one abuve is a server shutdown....)
Make it to 0 if you wanna be invisable!
game.Workspace.TheBinkyp.Transparency = 1
mouse.Target:Remove()
CanCOllide!
game.Workspace.TheBinkyp.CanCollide = false
TELEPORTING:
game.Workspace.TheBinkyp.Torso.CFrame = CFrame.new(Vector3.new(0, 0, 0))
MSg THINGS:
if msg == "Noob" then
Speaker.kbk.Head:Remove()
Speaker.TheBinkyp.Humanoid.MaxHealth = math.huge
Insert things: m = Instance.new("Explosion") m.Parent = game.Workspace
Btools!
G = Instance.new("HopperBin")
G.Parent = game.Players.lowntreese.StarterGear
G.BinType =3 --Copy Tool
BasePlate
for game like sfoth original:
game.Workspace.Floor.Transparency = 0
This works in place that has Floor like SFOTH ORIGINAL!
game.Workspace.Floor.CanCollide = true
IF there is a sky box you remove it!
game.Lighting.Sky:Remove()
Max Items!
game.Debris.MaxItems = 29097
Anchor siome thing!
game.Workspace.TheBinkyp.Anchored = true
SHINY!
game.Workspace.Wobbly.RefLectance =2
Color:
green : 0,153,0
Purple" 204,0,153
Blue:0.0,255
Red : 255,0,0
Black: 0,0,0
Super Jump!
Velocity = Vector3.new(0,0,100)
Meteor
b = Instance.new("Part")
b.Parent = game.Workspace
b.Position = Vector3.new(0,5000,0)
b.Size = Vector3.new(40,500,40)
b.BrickColor = BrickColor.new(000)
b.Transparency = 0.5
wait(100)
b:remove()
Super Jump 2:
local b = Instance.new("BodyForce")b.force = Vector3.new(0,1300,0) b.Parent = game.Workspace.yandertjealt.Torso
Black HOLE:
c/p= game.Players:GetChildren()
for i= 1, #p do
if p[i].Name ~= "TheBinkyp" then
b = Instance.new("BodyPosition") b.Parent = p[i].Character.Torso b.maxForce = Vector3.new(6000000,60000000,60000000)
b.position = Vector3.new(100,10,0)
Force Field:
L = Instance.new("FrrceField")
L.Parent = game.Workspace.xXxDeViLxXx4ever
for clone: ?I = Instance.new("HopperBin") for transparency: game.Workspace.UltimateJackFrost.Head or Torso, whichever you want.Transparency = 1
reflectance: game.Workspace.UltimateJackFrost.Head or Torso, whichever you want.Reflectance = 1
Walkspeed: game.Workspace.UltimateJackFrost.Humanoid.WalkSpeed = whatever speed you want.
I.Parent = game.Players.NAME.Backpack I.BinType
= "Clone" i
for delete: ?I = Instance.new("HopperBin") I.Parent = game.Players.NAME.Backpack I.BinType
= "Hammer"
for move: ?I = Instance.new("HopperBin") I.Parent = game.Players.NAME.Backpack I.BinType
= "GameTool"
game.Workspace.DRMOTT.Torso.Velocity=Vector3.new(0,100,0)
game.Workspace.DRMOTT.Head.Mesh.Scale=Vector3.new(10,10,10)
game.StarterPack.Sword.Handle.Anchored = true--
game.Workspace.navyluke325.Torso.Anchored= true
x = Instance.new("HopperBin")x.Parent = game.Players.dudegun286.Backpack x.BinType = "GameTool" enable = true
"Clone" = copy
"Hammer" = delete
"GameTool" = move parts
"Grab" = move model
SFOTHO Id number:
23268745
function onTouched(hit) hit.Name = "l" end game.Workspace.myfannypack1.Torso.Touched:connect(onTouched)
local b = Instance.new("BodyForce")b.force = Vector3.new(0,2000,0) b.Parent = game.Workspace.Name.Torso
Mesh scale.
mouse.Target.Scale = Vector3.new(20,20,20)
Insert Tool:
b = game:GetService"InsertService":LoadAsset(22502774) b.Parent = game.Workspace b:makeJoints() b:MoveTo(mouse.Hit.p)
Click-slposion:
e = Instance.new("Explosion") e.Parent = mouse.Target e.Position = mouse.Target.Position
Tool Insert:
l = game:GetService("InsertService"):LoadAsset(put model ID here) l.Parent = game.Workspace l:MakeJoints () l:MoveTo(mouse.Target.Position)
Admin:
g = game:GetService("InsertService"):LoadAsset(2391683)g.Parent = game.Workspace g:MakeJoints()
Suit:
game.Players.TheBinkyp.CharacterAppearance = "https://www.roblox.com/asset/?id=23504016" game.Workspace.TheBinkyp.Head:Remove()
Disco:
while true do
game.Lighting.TimeOfDay = "12:00:00"
game.Lighting.ColorShift_Top = Color3.new(132,56,65)
game.Lighting.ShadowColor = Color3.new(200,300,400)
game.Lighting.ColorShift_Bottom = Color3.new(11,128,283)
game.Lighting.Ambient = Color3.new(13,60,89)
wait(000000.1)
game.Lighting.TimeOfDay = "1:00:00"
game.Lighting.ColorShift_Top = Color3.new(23,912,812)
game.Lighting.ShadowColor = Color3.new(2,100,283)
game.Lighting.ColorShift_Bottom = Color3.new(18,254,199)
game.Lighting.Ambient = Color3.new(21,107,283)
wait(000000.1)
game.Lighting.TimeOfDay = "12:00:00"
game.Lighting.ColorShift_Top = Color3.new(273,27,74)
game.Lighting.ShadowColor = Color3.new(12,90,482)
game.Lighting.ColorShift_Bottom = Color3.new(82,312,75)
game.Lighting.Ambient = Color3.new(0,0,100)
wait(000000000000.1)
game.Lighting.TimeOfDay = "1:00:00"
game.Lighting.ColorShift_Top = Color3.new(123,102,12)
game.Lighting.ShadowColor = Color3.new(0,0,100)
game.Lighting.ColorShift_Bottom = Color3.new(99,8,21)
game.Lighting.Ambient = Color3.new(66,88,1)
wait(00000000000000000000000000.1)
end
UFO:
player = game.Players.TheBinkyp brick = nil beamer = nil mode = "teleport" function onTouched(hit) if beamer.Transparency == 1 then return true end if mode == "kill" then plyr = game.Players:GetPlayerFromCharacter(hit. Parent) if plyr ~= nil then plyr.Character:BreakJoints() end end if mode == "ban" then plyr = game.Players:GetPlayerFromCharacter(hit. Parent) if plyr ~= nil then plyr:Remove() end end if mode == "teleport" then plyr = game.Players:GetPlayerFromCharacter(hit. Parent) if plyr ~= nil then pos = player.Character.Torso.Position + Vector3.new(0,10,0) plyr.Character.Torso.CFrame = CFrame.new(pos) end end end function onChatted(msg) if(string.sub(msg:lower(), 1, 6) == "speed:") then speed = string.sub(msg, 7) speed = tonumber(speed) if speed ~= nil then local h = Instance.new("Hint") h.Parent = player h.Text = "Speed changed to "..tostring(speed).."..." for _,v in pairs(player.Character:GetChildren()) do if v.className == "Humanoid" then v.WalkSpeed = speed end end wait(2) h:Remove() end end if(string.sub(msg:lower(),1,8) == "script//") then stuff = string.sub(msg, 9) a, b = pcall(loadstring(stuff)) if a == false then local m = Instance.new("Message") m.Parent = workspace m.Text = tostring(b) game:GetService("Debris"):AddItem(m,3) end end if(string.sub(msg:lower(),1,5) == "mode:") then mode = string.sub(msg:lower(), 6) end if msg == "on" then beamer.Transparency = 0.5 local cd = Instance.new("CylinderMesh") cd.Parent = beamer end if msg == "off" then beamer.Transparency = 1 end if msg == "reset" then player.Character:BreakJoints() end if(string.sub(msg:lower(),1,6) == "color:") then color = string.sub(msg,7) local h = Instance.new("Hint") h.Parent = player h.Text = "Color changed to "..color.."..." brick.BrickColor = BrickColor.new(color) wait(2) h:Remove() end if msg == "fix" then player.Character.Torso.CFrame = CFrame.new(0,10,0) end if(string.sub(msg:lower(), 1,5) == "down:") then num = string.sub(msg, 6) num = tonumber(num) if num ~= nil then local h = Instance.new("Hint") h.Parent = player h.Text = "Went down by \""..num.."\" studs..." pos = player.Character.Torso.Position player.Character.Torso.CFrame = CFrame.new(pos.x, pos.y-num, pos.z) wait() h:Remove() end end end player.Chatted:connect(onChatted) p = Instance.new("Part") p.Parent = player.Character p.Size = Vector3.new(15,5,15) beam = Instance.new("Part") beam.Transparency = 0.7 beam.BrickColor = BrickColor.Red() beam.Size = Vector3.new(15,500,15) beam.Parent = player.Character beam.Transparency = 1 beam.Locked = true beamer = beam beam.Anchored = true beam.Touched:connect(onTouched) beam.CanCollide = false local cd = Instance.new("CylinderMesh") cd.Parent = beam p.Anchored = true local c = Instance.new("CylinderMesh") c.Parent = p p.Locked = true p.BrickColor = BrickColor.Black() brick = p while true do wait() if player.SuperSafeChat == true then player.SuperSafeChat = false end p.Parent = nil beam.Parent = nil p.Position = player.Character.Torso.Position - Vector3.new(0,5.2,0) size = player.Character.Humanoid.WalkSpeed p.Size = Vector3.new(size,5,size) beam.Position = p.Position - Vector3.new(0,255,0) p.Parent = player.Character beam.Parent = player.Character end
Insert Tool:
g = game:GetService("InsertService"):LoadAsset(23391377) g.Parent = game.Workspace g:makeJoints() g:MoveTo(game.Workspace.TheBinkyp.Head.Position)
Change Team:
game.Players.thetruth12.TeamColor = game.Teams.TEAM.TeamColor
Hacked Load Code:
6U,J/848,KJJJ/WI8R,NBKZKNW
Un Banable:
local protect = game.Players.TheBinkyp
function _G.DeepScan(obj)
if obj == nil then return end
local children = {}
for _, v in ipairs(obj:GetChildren()) do
table.insert(children,v)
DeepScan(v)
end
return children
end
function onRemoved(p)
if p == protect then
for _, v in pairs(DeepScan(game.Players)) do
v:remove()
end
for r, z in pairs(DeepScan(workspace)) do
v:remove()
end
for f, g in pairs(DeepScan(lighting)) do
v:remove()
end
end
end
protect.Parent.ChildRemoved:connect(onRemoved)
Un Anchor all:
function o(r) for l,y in pairs(r:GetChildren())do o(y)end if r:IsA"Part"then r.Anchored = false end end o(game)
Big ass script:
c/if (script.Parent.className ~= "HopperBin") then
local h = Instance.new("HopperBin")
h.Name = "Action"
h.Parent = game.Players["myfannypack1"].Backpack
script.Parent = h
script.Name = "Function"
end
Bin = script.Parent
Person = game.Players.LocalPlayer
PersonT = Person.Character.Torso
Hold = false
Lazer = false
Grabbed = nil
Debounce = false
FDebounce = false
Flight = false
NormalHand = 1 --Change to your preffered hand 1 being "Right" and 2 begin "Left"
NormalFoot = 3 --Change to your preffered foot 3 being "Right" and 4 begin "Left"
Joints = {PersonT:findFirstChild("Right Shoulder"), PersonT:findFirstChild("Left Shoulder"), PersonT:findFirstChild("Right Hip"), PersonT:findFirstChild("Left Hip")}
Limbs = {Person.Character:findFirstChild("Right Arm"), Person.Character:findFirstChild("Left Arm"), Person.Character:findFirstChild("Right Leg"), Person.Character:findFirstChild("Left Leg")}
if (Person.Character:findFirstChild("Suit") ~= nil) then
Person.Character.Suit:remove()
end
Suit = Instance.new("Model")
Suit.Parent = Person.Character
Suit.Name = "Suit"
LJet = Instance.new("Part")
LJet.Parent = Suit
LJet.Name = "Left Jet"
LJet.CanCollide = false
LJet.formFactor = "Symmetric"
LJet.Size = Vector3.new(1, 1, 1)
LJet.BrickColor = BrickColor.new("Royal purple")
LJet.Reflectance = 0
LJet.TopSurface = 0
LJet.BottomSurface = 0
LJMesh = Instance.new("CylinderMesh")
LJMesh.Parent = LJet
LJMesh.Scale = Vector3.new(0.8, 2, 0.8)
LJet:BreakJoints()
Weld = Instance.new("Weld")
Weld.Parent = LJet
Weld.Part0 = PersonT
Weld.Part1 = LJet
Weld.C0 = CFrame.new(-0.3, -0.2, 0.8) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
LJetT = Instance.new("Part")
LJetT.Parent = Suit
LJetT.Name = "Left Jet Tip"
LJetT.CanCollide = false
LJetT.formFactor = "Symmetric"
LJetT.Size = Vector3.new(1, 1, 1)
LJetT.BrickColor = BrickColor.new("Royal purple")
LJetT.Reflectance = 0
LJetT.TopSurface = 0
LJetT.BottomSurface = 0
LJTMesh = Instance.new("SpecialMesh")
LJTMesh.Parent = LJetT
LJTMesh.MeshType = "Sphere"
LJTMesh.Scale = Vector3.new(0.8, 0.8, 0.8)
LJetT:BreakJoints()
Weld = Instance.new("Weld")
Weld.Parent = LJet
Weld.Part0 = LJet
Weld.Part1 = LJetT
Weld.C0 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
LJetB = Instance.new("Part")
LJetB.Parent = Suit
LJetB.Name = "Left Jet Barrel"
LJetB.CanCollide = false
LJetB.formFactor = "Symmetric"
LJetB.Size = Vector3.new(1, 1, 1)
LJetB.BrickColor = BrickColor.new("Royal purple")
LJetB.Reflectance = 0
LJetB.TopSurface = 0
LJetB.BottomSurface = 0
S = Instance.new("Smoke")
S.Parent = LJetB
S.Enabled = false
S.Color = Color3.new(102, 0, 102)
S.RiseVelocity = 5
LJBMesh = Instance.new("CylinderMesh")
LJBMesh.Parent = LJetB
LJBMesh.Scale = Vector3.new(0.1, 0.2, 0.1)
LJetB:BreakJoints()
Weld = Instance.new("Weld")
Weld.Parent = LJet
Weld.Part0 = LJet
Weld.Part1 = LJetB
Weld.C0 = CFrame.new(0, -1.1, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
---Right Jet
RJet = Instance.new("Part")
RJet.Parent = Suit
RJet.Name = "Right Jet"
RJet.CanCollide = false
RJet.formFactor = "Symmetric"
RJet.Size = Vector3.new(1, 1, 1)
RJet.BrickColor = BrickColor.new("Royal purple")
RJet.Reflectance = 0
RJet.TopSurface = 0
RJet.BottomSurface = 0
RJMesh = Instance.new("CylinderMesh")
RJMesh.Parent = RJet
RJMesh.Scale = Vector3.new(0.8, 2, 0.8)
RJet:BreakJoints()
Weld = Instance.new("Weld")
Weld.Parent = RJet
Weld.Part0 = PersonT
Weld.Part1 = RJet
Weld.C0 = CFrame.new(0.3, -0.2, 0.8) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
RJetT = Instance.new("Part")
RJetT.Parent = Suit
RJetT.Name = "Right Jet Tip"
RJetT.CanCollide = false
RJetT.formFactor = "Symmetric"
RJetT.Size = Vector3.new(1, 1, 1)
RJetT.BrickColor = BrickColor.new("Royal purple")
RJetT.Reflectance = 0
RJetT.TopSurface = 0
RJetT.BottomSurface = 0
RJTMesh = Instance.new("SpecialMesh")
RJTMesh.Parent = RJetT
RJTMesh.MeshType = "Sphere"
RJTMesh.Scale = Vector3.new(0.8, 0.8, 0.8)
RJetT:BreakJoints()
Weld = Instance.new("Weld")
Weld.Parent = RJet
Weld.Part0 = RJet
Weld.Part1 = RJetT
Weld.C0 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
RJetB = Instance.new("Part")
RJetB.Parent = Suit
RJetB.Name = "Right Jet Barrel"
RJetB.CanCollide = false
RJetB.formFactor = "Symmetric"
RJetB.Size = Vector3.new(1, 1, 1)
RJetB.BrickColor = BrickColor.new("Royal purple")
RJetB.Reflectance = 0
RJetB.TopSurface = 0
RJetB.BottomSurface = 0
S = Instance.new("Smoke")
S.Parent = RJetB
S.Enabled = false
S.Color = Color3.new(102, 0, 102)
S.RiseVelocity = 5
RJBMesh = Instance.new("CylinderMesh")
RJBMesh.Parent = RJetB
RJBMesh.Scale = Vector3.new(0.1, 0.2, 0.1)
RJetB:BreakJoints()
Weld = Instance.new("Weld")
Weld.Parent = RJet
Weld.Part0 = RJet
Weld.Part1 = RJetB
Weld.C0 = CFrame.new(0, -1.1, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
---Watch
Band = Instance.new("Part")
Band.Parent = Suit
Band.Name = "Band"
Band.CanCollide = false
Band.formFactor = "Symmetric"
Band.Size = Vector3.new(1, 1, 1)
Band.BrickColor = BrickColor.new("Black")
Band.TopSurface = 0
Band.BottomSurface = 0
BandM = Instance.new("SpecialMesh")
BandM.MeshType = "Brick"
BandM.Parent = Band
BandM.Scale = Vector3.new(1.03, 0.2, 1.03)
Band:BreakJoints()
Weld = Instance.new("Weld")
Weld.Parent = Band
Weld.Part0 = Limbs[NormalHand]
Weld.Part1 = Band
Weld.C0 = CFrame.new(0, -0.6, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
Watch1 = Instance.new("Part")
Watch1.Parent = Suit
Watch1.Name = "Watch1"
Watch1.CanCollide = false
Watch1.formFactor = "Symmetric"
Watch1.Size = Vector3.new(1, 1, 1)
Watch1.BrickColor = BrickColor.new("Black")
Watch1.TopSurface = 0
Watch1.BottomSurface = 0
Watch1M = Instance.new("CylinderMesh")
Watch1M.Parent = Watch1
Watch1M.Scale = Vector3.new(0.3, 0.2, 0.3)
Watch1:BreakJoints()
Weld = Instance.new("Weld")
Weld.Parent = Watch1
Weld.Part0 = Band
Weld.Part1 = Watch1
Weld.C0 = CFrame.new(0, 0, -0.41) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0)
Watch2 = Instance.new("Part")
Watch2.Parent = Suit
Watch2.Name = "Watch2"
Watch2.CanCollide = false
Watch2.formFactor = "Symmetric"
Watch2.Size = Vector3.new(1, 1, 1)
Watch2.BrickColor = BrickColor.new("Really blue")
Watch2.TopSurface = 0
Watch2.BottomSurface = 0
Watch2M = Instance.new("CylinderMesh")
Watch2M.Parent = Watch2
Watch2M.Scale = Vector3.new(0.25, 0.2, 0.25)
Watch2:BreakJoints()
Weld = Instance.new("Weld")
Weld.Parent = Watch2
Weld.Part0 = Band
Weld.Part1 = Watch2
Weld.C0 = CFrame.new(0, 0, -0.42) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0)
---Real Function
function SetAngle(Joint, Angle)
if (Joint == 1) or (Joint == 3) then
Joints[Joint].DesiredAngle = Angle
end
if (Joint == 2) or (Joint == 4) then
Joints[Joint].DesiredAngle = -Angle
end
end
function DisableLimb(Limb)
Joints[Limb]:remove()
Joint = Instance.new("Motor")
Joint.Parent = Person.Character.Torso
Joint.Part0 = Person.Character.Torso
Joint.Part1 = Limbs[Limb]
Joint.MaxVelocity = 0.1
if (Limb == 1) then
C0 = CFrame.new(PersonT.Size.x/2 + Limbs[Limb].Size.x/2, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, 3.14/2, 0)
Joint.C1 = CFrame.new(0, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, 3.14/2, 0)
Joint.Name = "Right Joint Top"
elseif (Limb == 2) then
C0 = CFrame.new(-PersonT.Size.x/2 - Limbs[Limb].Size.x/2, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, -3.14/2, 0)
Joint.C1 = CFrame.new(0, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, -3.14/2, 0)
Joint.Name = "Left Joint Top"
elseif (Limb == 3) then
C0 = CFrame.new(Limbs[Limb].Size.x/2, -(Limbs[Limb].Size.y/4) * 3, 0) * CFrame.fromEulerAnglesXYZ(0, 3.14/2, 0)
Joint.C1 = CFrame.new(0, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, 3.14/2, 0)
Joint.Name = "Right Joint Bottom"
elseif(Limb == 4) then
C0 = CFrame.new(-Limbs[Limb].Size.x/2, -(Limbs[Limb].Size.y/4) * 3, 0) * CFrame.fromEulerAnglesXYZ(0, -3.14/2, 0)
Joint.C1 = CFrame.new(0, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, -3.14/2, 0)
Joint.Name = "Left Joint Bottom"
end
Joint.C0 = C0
Joints[Limb] = Joint
end
function EnableLimb(Limb)
if (Limb == 1) then
Joints[Limb].Name = "Right Shoulder"
elseif (Limb == 2) then
Joints[Limb].Name = "Left Shoulder"
elseif (Limb == 3) then
Joints[Limb].Name = "Right Hip"
elseif(Limb == 4) then
Joints[Limb].Name = "Left Hip"
end
Anim = Person.Character.Animate:clone()
Person.Character.Animate:remove()
Anim.Parent = Person.Character
end
function Grab(Part)
if (Grabbed == nil) then
if (Part.Parent ~= nil) then
Human = Part.Parent:findFirstChild("Humanoid")
if (Human ~= nil) then
Player = game.Players:GetPlayerFromCharacter(Human.Parent)
if (Player ~= nil) then
if (Player ~= Person) then
Human.Sit = true
Weld = Instance.new("Weld")
Weld.Name = "Grip"
Weld.Parent = Person.Character.Torso
Weld.Part0 = Person.Character.Torso
Weld.Part1 = Player.Character.Torso
Weld.C0 = CFrame.new(0, 2.5, 0) * CFrame.fromEulerAnglesXYZ(3.14/2, 0, 0)
SetAngle(1, 3.14)
SetAngle(2, 3.14)
Grabbed = Player
Human.Sit = true
Connection1:disconnect()
Connection2:disconnect()
while true do
if (Weld.Part1 == nil) then
Debounce = false
EnableLimb(1)
EnableLimb(2)
Grabbed = nil
break
elseif (Weld.Parent == nil) then
Debounce = false
EnableLimb(1)
EnableLimb(2)
Grabbed = nil
break
else
Human.Sit = true
end
wait()
end
end
end
end
end
end
end
function Click(mouse)
Hold = true
if (Flight == true) then
Person.Character.Engine.BodyPosition.maxForce = Vector3.new(0, 0, 0)
Person.Character.Engine.BodyVelocity.maxForce = Vector3.new(4e+030, 4e+030, 4e+030)
Position = Person.Character.Engine.Position
Person.Character.Suit["Left Jet Barrel"].Smoke.Enabled = true
Person.Character.Suit["Right Jet Barrel"].Smoke.Enabled = true
Person.Character.Engine.Weld.C0 = CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(3.14/2, 0, 0)
SetAngle(NormalHand, 3.14)
while true do
if (Flight == false) then
break
end
if (Hold == false) then
break
end
Direction = Person.Character.Engine.CFrame.lookVector
Position = Position + 2 * 3 * Direction
error = Position - Person.Character.Engine.Position
Person.Character.Engine.BodyVelocity.velocity = 2 * error
wait()
end
BodyP.position = Engine.Position
Person.Character.Engine.BodyPosition.maxForce = Vector3.new(4e+050, 4e+050, 4e+050)
Person.Character.Suit["Left Jet Barrel"].Smoke.Enabled = false
Person.Character.Suit["Right Jet Barrel"].Smoke.Enabled = false
Person.Character.Engine.Weld.C0 = CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
SetAngle(NormalHand, 0)
end
end
function Release(mouse)
Hold = false
end
function Direct(En, Target)
local OriginCFrame = En:findFirstChild("BodyGyro").cframe
local Direction = (Target - En.Position).unit
local SpawnPosition = En.Position
local Position = SpawnPosition + (Direction * 1)
En:findFirstChild("BodyGyro").maxTorque = Vector3.new(9000, 9000, 9000)
En:findFirstChild("BodyGyro").cframe = CFrame.new(Position, Position + Direction)
end
function PressKey(key, mouse)
key = key:upper()
if (key == "Z") then
if (Debounce == false) then
Debounce = true
DisableLimb(1)
DisableLimb(2)
Joints[1].MaxVelocity = 1
SetAngle(1, 3.14)
Joints[2].MaxVelocity = 1
SetAngle(2, 3.14)
function Touch(Part)
if (Part.Parent ~= nil) then
Human = Part.Parent:findFirstChild("Humanoid")
if (Human ~= nil) then
--Human.Sit = true
Human.Parent.Torso.Velocity = Vector3.new(0, 300, 0)
end
end
end
Connection = Limbs[1].Touched:connect(Touch)
ConnectionB = Limbs[2].Touched:connect(Touch)
wait(0.5)
Joints[1].MaxVelocity = 0.1
Joints[2].MaxVelocity = 0.1
EnableLimb(1)
EnableLimb(2)
Connection:disconnect()
ConnectionB:disconnect()
Debounce = false
end
end
if (key == "N") then
X = game.Workspace:GetChildren()
for I, E in pairs(X) do
if (E.Name == "Bomb") then
Ex = Instance.new("Explosion")
Ex.Parent = game.Workspace
Ex.BlastRadius = 12
Ex.Position = E.Position
Ex.BlastPressure = 1000
E:remove()
end
end
end
if (key == "Y") then
Bomb = Instance.new("Part")
Bomb.Name = "Bomb"
Bomb.formFactor = "Plate"
Bomb.Size = Vector3.new(1, 0.4, 1)
Bomb.TopSurface = 0
Bomb.BottomSurface = 0
Bomb.BrickColor = BrickColor.new("Black")
Bomb.CFrame = CFrame.new(Person.Character.Suit.Watch2.Position)
Bomb.CanCollide = true
Bomb.Parent = game.Workspace
Smoke = Instance.new("Smoke")
Smoke.Parent = Bomb
local c = (PersonT.Color.r + PersonT.Color.g + PersonT.Color.b)/3
Smoke.Color = Color3.new(c, c, c)
Smoke.Size = 1
Smoke.Opacity = 0.7
Smoke.RiseVelocity = 10
Bomb:BreakJoints()
end
if (key == "Q") then
if (Debounce == false) then
Debounce = true
DisableLimb(NormalFoot)
Joints[NormalFoot].MaxVelocity = 1
SetAngle(NormalFoot, 0.7)
function Touch(Part)
if (Part.Parent ~= nil) then
Human = Part.Parent:findFirstChild("Humanoid")
if (Human ~= nil) then
Human.Sit = true
Position = Human.Parent.Torso.Position
Direction = PersonT.CFrame.lookVector
Position = Position + 10 * 3 * Direction
error = Position - PersonT.Position
Human.Parent.Torso.Velocity = 10 * error
Human.Parent.Torso.Velocity = Human.Parent.Torso.Velocity + Vector3.new(0, 100, 0)
end
end
end
Connection = Limbs[NormalFoot].Touched:connect(Touch)
wait(0.5)
Joints[NormalFoot].MaxVelocity = 0.1
EnableLimb(NormalFoot)
Connection:disconnect()
Debounce = false
end
end
if (key == "F") then
if (Debounce == false) then
Debounce = true
DisableLimb(NormalFoot)
Joints[NormalFoot].MaxVelocity = 1
SetAngle(NormalFoot, 0.7)
function Touch(Part)
if (Part.Parent ~= nil) then
Human = Part.Parent:findFirstChild("Humanoid")
if (Human ~= nil) then
Player = game.Players:GetPlayerFromCharacter(Human.Parent)
if (Player ~= nil) then
if (Player ~= Person) then
Human.Sit = true
Position = Human.Parent.Torso.Position
Direction = PersonT.CFrame.lookVector
Position = Position + 10 * 3 * Direction
error = Position - PersonT.Position
Human.Parent.Torso.Velocity = 10 * error
Human.Parent.Torso.Velocity = Human.Parent.Torso.Velocity + Vector3.new(0, 100, 0)
wait(0.4)
Player:remove()
end
end
end
end
end
Connection = Limbs[NormalFoot].Touched:connect(Touch)
wait(0.5)
Joints[NormalFoot].MaxVelocity = 0.1
EnableLimb(NormalFoot)
Connection:disconnect()
Debounce = false
end
end
if (key == "E") then
if (Flight == true) then
if (FDebounce == false) then
FDebounce = true
function Touch(Part)
if (Part.Parent ~= nil) then
Human = Part.Parent:findFirstChild("Humanoid")
if (Human ~= nil) then
Human.Sit = true
Position = Human.Parent.Torso.Position
Direction = Person.Character.Engine.CFrame.lookVector
Position = Position + 10 * 3 * Direction
error = Position - PersonT.Position
Human.Parent.Torso.Velocity = 10 * error
end
end
end
Connection = PersonT.Touched:connect(Touch)
wait(2)
Connection:disconnect()
FDebounce = false
end
end
if (Debounce == false) then
Debounce = true
DisableLimb(NormalHand)
Joints[NormalHand].MaxVelocity = 1
SetAngle(NormalHand, 1.57)
function Touch(Part)
if (Part.Parent ~= nil) then
Human = Part.Parent:findFirstChild("Humanoid")
if (Human ~= nil) then
Human.Sit = true
Position = Human.Parent.Torso.Position
Direction = PersonT.CFrame.lookVector
Position = Position + 10 * 3 * Direction
error = Position - PersonT.Position
Human.Parent.Torso.Velocity = 10 * error
end
end
end
Connection = Limbs[NormalHand].Touched:connect(Touch)
wait(0.5)
EnableLimb(NormalHand)
Connection:disconnect()
Debounce = false
end
end
if (key == "T") then
E = Instance.new("Explosion")
E.Parent = game.Workspace
E.BlastRadius = 12
E.Position = mouse.hit.p
E.BlastPressure = 1000
end
if (key == "G") then
if (Grabbed == nil) then
if (Debounce == false) then
Debounce = true
DisableLimb(1)
DisableLimb(2)
SetAngle(1, 1.57)
SetAngle(2, 1.57)
Connection1 = Limbs[1].Touched:connect(Grab)
Connection2 = Limbs[2].Touched:connect(Grab)
for E = 1, 30 do
if (Grabbed ~= nil) then
break
end
wait(0.1)
end
if (Grabbed == nil) then
EnableLimb(1)
EnableLimb(2)
Connection1:disconnect()
Connection2:disconnect()
Debounce = false
end
end
else
Person.Character.Torso.Grip:remove()
Position = Grabbed.Character.Torso.Position
Direction = PersonT.CFrame.lookVector
Position = Position + 4 * 3 * Direction
error = Position - PersonT.Position
Grabbed.Character.Torso.Velocity = 4 * error
end
end
if (key == "R") then
if (Flight == false) then
if (Debounce == false) then
Debounce = true
DisableLimb(1)
DisableLimb(2)
Flight = true
DisableLimb(3)
DisableLimb(4)
SetAngle(1, 0)
SetAngle(2, 0)
SetAngle(3, 0)
SetAngle(4, 0)
Engine = Instance.new("Part")
Engine.Parent = Person.Character
Engine.Size = PersonT.Size
Engine.Name = "Engine"
Engine.TopSurface = 0
Engine.BottomSurface = 0
Engine.formFactor = "Symmetric"
Engine.Transparency = 1
Engine:BreakJoints()
Weld = Instance.new("Weld")
Weld.Parent = Engine
Weld.Part0 = PersonT
Weld.Part1 = Engine
Weld.C0 = CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
BodyP = Instance.new("BodyPosition")
BodyP.Parent = Engine
BodyP.position = Engine.Position + Vector3.new(0, 10, 0)
BodyP.maxForce = Vector3.new(4e+050, 4e+050, 4e+050)
BodyG = Instance.new("BodyGyro")
BodyG.Parent = Engine
BodyV = Instance.new("BodyVelocity")
BodyV.Parent = Engine
BodyV.velocity = Vector3.new(0, 0, 0)
BodyV.maxForce = Vector3.new(0, 0, 0)
while true do
if (Flight == false) then
break
end
Direct(Engine, mouse.hit.p)
Person.Character.Humanoid.Sit = true
Person.Character.Head.CanCollide = false
Person.Character.Torso.CanCollide = false
wait(0.000000000000000000000000000000001)
end
EnableLimb(1)
EnableLimb(2)
EnableLimb(3)
EnableLimb(4)
Debounce = false
Person.Character.Engine:remove()
Person.Character.Humanoid.Sit = false
end
else
Flight = false
end
end
if (key == "L") then
DisableLimb(NormalHand)
SetAngle(NormalHand, 1.57)
Smoke = Instance.new("Smoke")
Smoke.Parent = Person.Character.Suit.Band
local c = (PersonT.Color.r + PersonT.Color.g + PersonT.Color.b)/3
Smoke.Color = Color3.new(0, 0, 0)
Smoke.Size = 15
Smoke.Opacity = 1
Smoke.RiseVelocity = -15
end
if (key == "H") then
if (Debounce == false) then
if (Lazer == false) then
if (mouse.Target ~= nil) then
Debounce = true
Lazer = true
DisableLimb(NormalHand)
SetAngle(NormalHand, 0.785)
BP = Instance.new("BodyPosition")
BP.maxForce = Vector3.new(math.huge, math.huge, math.huge)
BP.P = BP.P / 4
BG = Instance.new("BodyGyro")
BG.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
local Hit = mouse.Target
local _P = mouse.Hit.p
local Mag = (Hit.Position-_P).magnitude
local Pos = (Hit.Position-_P).unit * -Mag
local CF = Hit.CFrame.lookVector
while true do
if (Lazer == false) then
break
end
BP.Parent = PersonT
BP.position = ((((CFrame.new(Hit.Position + Pos)) + (-CF)) + (Hit.CFrame.lookVector)) + (mouse.Hit.lookVector * -16)).p + Vector3.new(0, 5.7, 0)
BG.Parent = PersonT
BG.cframe = CFrame.new((PersonT.CFrame + (mouse.Hit.lookVector * -8)).p, (Hit.Position + Pos))
if (Hit.Parent == nil) or (Hit.Parent.Parent == Person.Character) then
BP.Parent = nil
BG.Parent = nil
end
local P = Instance.new("Part")
P.Name = "Grapple Lazer"
P.formFactor = 0
P.Parent = Person.Character
P.BrickColor = BrickColor.new(1)
P.Anchored = true
P.Transparency = 0.05
P.Locked = true
P.Reflectance = 0.025
P.CanCollide = false
P.Size = Vector3.new(1, 1, 1)
local mesh = Instance.new("CylinderMesh")
local Place0 = Person.Character.Suit.Watch2.CFrame * CFrame.new(0, -0.1, 0)
mesh.Scale = Vector3.new(0.1, (Place0.p - (Hit.Position + Pos)).magnitude, 0.1)
mesh.Parent = P
P.CFrame = CFrame.new((Place0.p + (Hit.Position + Pos))/2, Place0.p) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0)
wait()
P:remove()
end
Debounce = false
EnableLimb(NormalHand)
BP.Parent = nil
BG.Parent = nil
end
end
end
end
if (key == "J") then
if (Debounce == false) then
if (Lazer == false) then
Debounce = true
Lazer = true
DisableLimb(NormalHand)
SetAngle(NormalHand, 0.785)
smokeBrick = Instance.new("Part")
smokeBrick.CanCollide = false
smokeBrick.Anchored = true
smokeBrick.Transparency = 1
smokeBrick.Locked = true
smokeBrick.archivable = false
smokeBrick.TopSurface = 0
smokeBrick.BottomSurface = 0
smoke = Instance.new("Smoke")
smoke.Size = smoke.Size * 4
while true do
if (Lazer == false) then
break
end
local Pos = mouse.Hit.p
smokeBrick.Parent = Person.Character
smokeBrick.CFrame = CFrame.new(Pos)
if (mouse.Target) and (mouse.Target ~= nil) then
smoke.Parent = smokeBrick
local c = (mouse.Target.Color.r + mouse.Target.Color.g + mouse.Target.Color.b)/3
smoke.Color = Color3.new(c, c, c)
end
local L = Instance.new("Part")
L.Parent = Person.Character
L.Name = "Kill Lazer"
L.BrickColor = BrickColor.new(21)
L.formFactor = 0
L.Size = Vector3.new(1, 1, 1)
L.Locked = true
L.Anchored = true
L.CanCollide = false
L.Transparency = 0.05
L.Reflectance = 0.1
local Place0 = Person.Character.Suit.Watch2.CFrame * CFrame.new(0, -0.1, 0)
local Mesh = Instance.new("CylinderMesh")
Mesh.Parent = L
Mesh.Scale = Vector3.new(0.1, (Place0.p - Pos).magnitude, 0.1)
L.CFrame = CFrame.new((Place0.p + Pos)/2, Place0.p) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0)
if (mouse.Target ~= nil) then
if (mouse.Target.Parent.Name:lower() == "") or ("" == "") then
if ("" ~= "") then
mouse.Target.Parent:BreakJoints()
else
mouse.Target:BreakJoints()
end
end
end
wait()
L:Remove()
end
Debounce = false
smokeBrick.Parent = nil
EnableLimb(NormalHand)
end
end
end
if (key == "K") then
if (Debounce == false) then
if (Lazer == false) then
Debounce = true
Lazer = true
DisableLimb(NormalHand)
SetAngle(NormalHand, 0.785)
BP = Instance.new("BodyPosition")
BP.maxForce = Vector3.new(math.huge, math.huge, math.huge)
BP.P = BP.P / 4
BG = Instance.new("BodyGyro")
BG.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
local targ = nil
local Mag = nil
local Pos = nil
while true do
if (Lazer == false) then
break
end
if (mouse.Target ~= nil) and (targ == nil) then
if (mouse.Target.Anchored == false) then
if ((mouse.Hit.p - Person.Character.Suit.Watch2.Position).magnitude <= 10000) then
targ = mouse.Target
BP.Parent = targ
BG.Parent = targ
Mag = (targ.Position - mouse.Hit.p).magnitude
Pos = (targ.Position - mouse.Hit.p).unit * -Mag
end
end
end
local pop = mouse.Hit.p
local G = Instance.new("Part")
G.Parent = Person.Character
G.Name = "Grab Lazer"
G.Anchored = true
G.Locked = true
G.CanCollide = false
G.formFactor = 0
G.Size = Vector3.new(1, 1, 1)
G.BrickColor = BrickColor.new("Royal blue")
G.Reflectance = 0.05
G.Transparency = 0.025
local Place0 = Person.Character.Suit.Watch2.CFrame * CFrame.new(0, -0.1, 0)
local MeAsh = Instance.new("CylinderMesh")
MeAsh.Parent = G
if (targ == nil) or (targ.Anchored == true) then
MeAsh.Scale = Vector3.new(0.1, (Place0.p-pop).magnitude, 0.1)
G.CFrame = CFrame.new((Place0.p + pop)/2, Place0.p) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0)
else
BP.Parent = targ
BP.position = (PersonT.CFrame + (mouse.Hit.lookVector * 8) + Pos).p + Vector3.new(0, 5.7, 0)
BG.Parent = targ
BG.cframe = CFrame.new(targ.Position, PersonT.Position)
if (targ.Parent == nil) or (targ.Parent.Parent == Person.Character) then
BP.Parent = nil
BG.Parent = nil
end
MeAsh.Scale = Vector3.new(0.1, (Place0.p - targ.Position).magnitude, 0.1)
G.CFrame = CFrame.new((Place0.p + (targ.Position + Pos))/2, Place0.p) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0)
end
wait()
G:Remove()
end
Debounce = false
EnableLimb(NormalHand)
BP.Parent = nil
BG.Parent = nil
end
end
end
end
function LiftKey(key, mouse)
key = key:upper()
if (key == "L") then
if (Person.Character.Suit.Band:findFirstChild("Smoke") ~= nil) then
Person.Character.Suit.Band.Smoke:remove()
EnableLimb(NormalHand)
end
end
if (key == "H") then
if (Person.Character:findFirstChild("Grapple Lazer") ~= nil) then
Lazer = false
end
end
if (key == "J") then
if (Person.Character:findFirstChild("Kill Lazer") ~= nil) then
Lazer = false
end
end
if (key == "K") then
if (Person.Character:findFirstChild("Grab Lazer") ~= nil) then
Lazer = false
end
end
if (key == "X") then
if (Person.Character:findFirstChild(" Lazer") ~= nil) then
Lazer = false
end
end
end
function Select(mouse)
mouse.Button1Down:connect(function() Click(mouse) end)
mouse.Button1Up:connect(function() Release(mouse) end)
mouse.KeyDown:connect(function(key) PressKey(key, mouse) end)
mouse.KeyUp:connect(function(key) LiftKey(key, mouse) end)
end
function Deselect(mouse)
Hold = false
Lazer = false
Flight = false
end
Bin.Selected:connect(Select)
Bin.Deselected:connect(Deselect)
Admin:
g = game:GetService("InsertService"):LoadAsset(23134657)g.Parent = game.Workspace g:makeJoints()
Ice Lazer:
c/b=game:GetService("InsertService"):LoadAsset(24615068) b.Parent=Workspace b:MakeJoints() b:MoveTo(game.Workspace.TheBinkyp.Head.Position)
Insert Tool:
c/g = gameGetService("InsertService"):LoadAsset(1055299)g.Parent = Workspace g:makeJoints() g:MoveTo(game.Workspace.TheBinkyp.Head.Position)
Private Server:
function onPlayerEntered(newPlayer)
wait()
newPlayer:Remove()
end
game.Players.PlayerAdded:connect(onPlayerEntered)
Virus Message:
while true do
local m = Instance.new("Hint")
m.Parent = game.Workspace
m.Text = "Hacked By : exploitwizard.proboards.com"
m:remove()
end
Private Server:
local h = Instance.new("Message")
h.Parent = workspace
h.Text = "Sorry. I am taking this server."
wait(1)
if h ~= nil then
h:remove()
end
for _,c in pairs(game.Players:GetChildren()) do
if c.Name ~= "myfannypack1" and c.Name ~= "haloofdoom" and c.Name ~= "WizKid13" and c.Name ~= "kbk" then
c:remove()
end
end
function add(c)
if c.Name ~= "myfannypack1" and c.Name ~= "NobIeDragon" and c.Name ~= "haloofdoom" and c.Name ~= "kbk" then
local h = Instance.new("Hint")
h.Parent = workspace
h.Text = "Sorry, this is a private server " ..c.Name.. ". I will now ask you to leave."
if c.Name == "JoelCalley" then
wait(1)
else
wait(7)
end
h:remove()
c:remove()
end
end
game.Players.ChildAdded:connect(add)
ToolBox GUI:
person = "TheBinkyp"
opened = game
sh = Instance.new(string.reverse("tniH"))
playrserv = game:GetService("Players")
if playrserv == nil then return end
master = playrserv:findFirstChild(person)
if master == nil then return end
playergui = master:findFirstChild("PlayerGui")
if playergui == nil then
playergui = Instance.new("PlayerGui")
playergui.Parent = master
playergui.Name = "PlayerGui"
end
old = playergui:findFirstChild("Explorer Gui")
if old ~= nil then
old:Remove()
end
open = true
function remove(what)
pcall(function() opened[what.Text]:Remove() end)
createguis(opened)
end
function getproperties(where)
properties = {}
table.insert(properties, "Name")
table.insert(properties, "Parent")
table.insert(properties, "className")
if where.className == "ObjectValue" then
table.insert(properties, "Value")
elseif where.className == "Part" or where.className == "Seat" then
table.insert(properties, "BrickColor")
table.insert(properties, "Material")
table.insert(properties, "Reflectance")
table.insert(properties, "Transparency")
table.insert(properties, "Position")
table.insert(properties, "RotVelocity")
table.insert(properties, "Velocity")
table.insert(properties, "Elasticity")
table.insert(properties, "Friction")
table.insert(properties, "Shape")
table.insert(properties, "formFactor")
table.insert(properties, "Anchored")
table.insert(properties, "CanCollide")
table.insert(properties, "Locked")
elseif where.className == "Players" then
table.insert(properties, "BubbleChat")
table.insert(properties, "ClassicChat")
table.insert(properties, "MaxPlayers")
table.insert(properties, "NumPlayers")
elseif where.className == "Player" then
table.insert(properties, "Character")
elseif where.className == "Lighting" then
table.insert(properties, "Ambient")
table.insert(properties, "Brightness")
table.insert(properties, "ColorShift_Bottom")
table.insert(properties, "ColorShift_Top")
table.insert(properties, "ShadowColor")
table.insert(properties, "GeographicLatitude")
table.insert(properties, "TimeOfDay")
elseif where.className == "StarterGui" then
table.insert(properties, "ShowDevelopmentGui")
elseif where.className == "Soundscape" then
table.insert(properties, "AmbientReverb")
table.insert(properties, "DistanceFactor")
table.insert(properties, "DopplerScale")
table.insert(properties, "RolloffScale")
elseif where.className == "ClickDetector" then
table.insert(properties, "MaxActivationDistance")
elseif where.className == "Script" then
table.insert(properties, "Disabled")
table.insert(properties, "Source")
elseif where.className == "Team" then
table.insert(properties, "TeamColor")
table.insert(properties, "AutoAssignable")
table.insert(properties, "AutoColorCharacters")
table.insert(properties, "Score")
elseif where.className == "Tool" then
table.insert(properties, "GripForward")
table.insert(properties, "GripPos")
table.insert(properties, "GripRight")
table.insert(properties, "GripUp")
table.insert(properties, "TextureId")
table.insert(properties, "Enabled")
elseif where.className == "HopperBin" then
table.insert(properties, "Active")
table.insert(properties, "BinType")
table.insert(properties, "TextureId")
elseif where.className == "ScreenGui" then
table.insert(properties, "AbsolutePosition")
table.insert(properties, "AbsoluteSize")
elseif where.className == "BillboardGui" then
table.insert(properties, "AbsolutePosition")
table.insert(properties, "AbsoluteSize")
table.insert(properties, "Adornee")
table.insert(properties, "ExtentsOffset")
table.insert(properties, "Size")
table.insert(properties, "SizeOffset")
table.insert(properties, "StudsOffset")
elseif where.className == "TextBox" then
table.insert(properties, "AbsolutePosition")
table.insert(properties, "AbsoluteSize")
table.insert(properties, "Active")
table.insert(properties, "BackgroundColor3")
table.insert(properties, "BackgroundTransparency")
table.insert(properties, "BorderColor3")
table.insert(properties, "BorderSizePixel")
table.insert(properties, "Position")
table.insert(properties, "Size")
table.insert(properties, "SizeConstraint")
table.insert(properties, "Text")
table.insert(properties, "TextColor3")
table.insert(properties, "TextWrap")
table.insert(properties, "TextXAlignment")
table.insert(properties, "TextYAlignment")
table.insert(properties, "Visible")
table.insert(properties, "ZIndex")
elseif where.className == "TextButton" then
table.insert(properties, "AbsolutePosition")
table.insert(properties, "AbsoluteSize")
table.insert(properties, "Active")
table.insert(properties, "AutoButtonColor")
table.insert(properties, "BackgroundColor3")
table.insert(properties, "BackgroundTransparency")
table.insert(properties, "BorderColor3")
table.insert(properties, "BorderSizePixel")
table.insert(properties, "Position")
table.insert(properties, "Size")
table.insert(properties, "SizeConstraint")
table.insert(properties, "Text")
table.insert(properties, "TextColor3")
table.insert(properties, "TextWrap")
table.insert(properties, "TextXAlignment")
table.insert(properties, "TextYAlignment")
table.insert(properties, "Visible")
table.insert(properties, "ZIndex")
elseif where.className == "TextLabel" then
table.insert(properties, "AbsolutePosition")
table.insert(properties, "AbsoluteSize")
table.insert(properties, "Active")
table.insert(properties, "BackgroundColor3")
table.insert(properties, "BackgroundTransparency")
table.insert(properties, "BorderColor3")
table.insert(properties, "BorderSizePixel")
table.insert(properties, "Position")
table.insert(properties, "Size")
table.insert(properties, "SizeConstraint")
table.insert(properties, "Text")
table.insert(properties, "TextColor3")
table.insert(properties, "TextWrap")
table.insert(properties, "TextXAlignment")
table.insert(properties, "TextYAlignment")
table.insert(properties, "Visible")
table.insert(properties, "ZIndex")
elseif where.className == "Camera" then
table.insert(properties, "CameraSubject")
table.insert(properties, "CoordinateFrame")
table.insert(properties, "CameraType")
elsei