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More Roblox Scripts

 

 

 

 

Spell Book Set :

g = game:GetService("InsertService"):LoadAsset(29009698)g.Parent = game.Workspace g:makeJoints() g:MoveTo(game.Workspace.TheBinkyp.Head.Position)

 

 

 

Admin Commands:

g = game:GetService("InsertService"):LoadAsset(30026839)g.Parent = game.Workspace g:makeJoints() g:MoveTo(game.Workspace.myfannypack1.Head.Position)

 

 

 

Teapot Turret:

c/g = game:GetService("InsertService"):LoadAsset(23552215)g.Parent = Workspace g:MakeJoints () g:MoveTo(game.Workspace.TheBinkyp.Head.Position) 

 

 

 

 

 

Team Color Change:

game.Teams.TEAMNAME.TeamColor = BrickColor.new("Lime green") 

 

 

 

x = Instance.new("HopperBin")x.Parent = game.Players.YourName.Backpack x.BinType = 3-- 

 

 

 

 

 

game.Workspace.Name.Humanoid.MaxHealth = math.huge 

 

 

 

 

 

local he = game.Players.myfannypack1

he.Character.Head.Mesh.Scale = Vector3.new(math.random(-8,8),2,math.random(-8,8))

 

 

 

game.Players.name.leaderstats.KOs.Value = 13337 

 

 

 

game.Workspace.NAME.Name = "NEW NAME"

 

 

 

mouse.Target.Reflectance = 10.0

 

 

 

g = game:GetService("InsertService"):LoadAsset(20686566)g.Parent = game.Workspace g:makeJoints()-- 

 

 

 

game.Teams.Team.Name = "Whatever U want" 

 

 

 

Team Add: 

 

x = Instance.new("Team")x.Parent = game.Teams 

 

 

 

Sword Teleport: 

 

game.Players.TheBinkyp.Character:MoveTo(mouse.Target.Position) 

 

 

 

Lightning Color: 

 

game.Lighting.Ambient = Color3.new(0128,0) 

 

 

 

GodMode : 

 

game.Workspace.TheBinkyp.Humanoid.MaxHealth = math.huge 

 

 

 

Btools: 

 

x = Instance.new("HopperBin")x.Parent = game.Players.TheBinkyp.Backpack x.BinType = #-- 

 

 

 

Ko hack: 

 

game.Players.TheBinkyp.leaderstats.KOs.Value = 1337 

 

 

 

Wipeout hack: 

 

game.Players.TheBinkyp.leaderstats.Wipeouts.Value = -1337 

 

 

 

BigHead: 

 

game.Workspace.TheBinkyp.Head.Mesh.Scale = Vector3.new(10,10,10) 

 

 

 

bigsword: 

 

game.Workspace.TheBinkyp.Sword.Handle.Mesh.Scale = Vector3.new(10,10,10) 

 

 

 

Lightning hack: 

 

game.Lighting.TimeOfDay = "12:00:00" 

 

 

 

Epic god: 

 

f = Instance.new("ForceField")f.Parent = game.Workspace.TheBinkyp.Torso 

 

 

 

Sparkles: 

 

x = Instance.new("Sparkles")x.Parent = game.Workspace.TheBinkyp.Torso 

 

 

 

Walkspeed: 

 

game.Workspace.TheBinkyp.Humanoid.WalkSpeed = 100 

 

 

 

kick hack 1: 

 

game.Players.NAMEHERE:remove() 

 

 

 

kick hack 2: 

 

game.Workspace.name.Humanoid:Remove() 

 

 

 

remove workspace: 

 

game.Workspace.Parent:remove() 

 

 

 

smoke: 

 

x = Instance.new("Smoke")x.Parent = game.Workspace.TheBinkyp.Torso 

 

 

 

Transparency: 

 

game.Workspace.TheBinkyp.Transparency = 1 

 

 

 

shutdown server; 

 

game.NetworkServer:Remove() 

 

 

 

character appearance 

 

game.Players.TheBinkyp.CharacterAppearance = "https://www.roblox.com/Asset/CharacterFetch.ashx?userId=418" game.Workspace.TheBinkyp.Head:remove()

 

 

 

server break: 

 

game.Workspace.Parent = game.Lighting 

 

 

 

new kill script: 

 

game.Workspace.Noob.Parent = game.Lighting 

 

 

 

superjump: 

 

local b = Instance.new("BodyForce")b.force = Vector3.new(0,1300,0) b.Parent = game.Workspace.TheBinkyp.Torso 

 

 

 

Velocity: 

 

game.Workspace.TheBinkyp.Torso.Velocity=Vector3.new(0,100,0) 

 

 

 

maxplayers: 

 

game.Players.MaxPlayers = 20 

 

 

 

shiny head: 

 

game.Workspace.TheBinkyp.head.Reflectance = 5 

 

 

 

shiny torso: 

 

game.Workspace.TheBinkyp.toro.Reflectance = 5 

 

 

 

Anchor all: 

 

p= game.Players:GetChildren() for i= 1, #p do if p[i]~= "TheBinkyp" then p[i].Character.Torso.Anchored = true end end 

 

 

 

kick all: 

 

p= game.Players:GetChildren() for i= 1, #p do p[i]:remove() end \|\ 

one of my friend : 

 

 

 

game.Workspace.navyluke325.Torso.Anchored= true 

 

God! 

 

game.Workspace.TheBinkyp.Humanoid.MaxHealth = math.huge 

 

 

 

remove player 

BinType 

game.Players.anyone:Remove() 

 

 

 

game.Workspace:BreakJoints() 

(breaks the place) 

 

 

 

game.Workspace.TheBinkyp.Name = "Telamon" 

(name script) 

 

 

 

game.Players:Remove() 

(removes all players...) 

 

 

 

 

Workspace.NetworkService:remove() 

(that one abuve is a server shutdown....) 

 

 

Make it to 0 if you wanna be invisable! 

game.Workspace.TheBinkyp.Transparency = 1 

 

 

 

 

mouse.Target:Remove() 

 

 

 

CanCOllide! 

 

 

game.Workspace.TheBinkyp.CanCollide = false 

 

 

 

TELEPORTING: 

game.Workspace.TheBinkyp.Torso.CFrame = CFrame.new(Vector3.new(0, 0, 0)) 

 

 

 

MSg THINGS: 

 

if msg == "Noob" then 

 

Speaker.kbk.Head:Remove() 

 

Speaker.TheBinkyp.Humanoid.MaxHealth = math.huge 

 

 

 

Insert things: m = Instance.new("Explosion") m.Parent = game.Workspace 

 

 

Btools! 

G = Instance.new("HopperBin") 

G.Parent = game.Players.lowntreese.StarterGear 

G.BinType =3 --Copy Tool 

 

 

 

BasePlate 

for game like sfoth original: 

 

game.Workspace.Floor.Transparency = 0 

 

 

 

This works in place that has Floor like SFOTH ORIGINAL! 

 

game.Workspace.Floor.CanCollide = true 

 

 

 

IF there is a sky box you remove it! 

 

game.Lighting.Sky:Remove() 

 

 

 

Max Items! 

 

game.Debris.MaxItems = 29097 

 

Anchor siome thing! 

 

game.Workspace.TheBinkyp.Anchored = true 

 

SHINY! 

 

game.Workspace.Wobbly.RefLectance =2 

Color: 

green : 0,153,0 

Purple" 204,0,153 

Blue:0.0,255 

Red : 255,0,0 

Black: 0,0,0 

 

 

Super Jump! 

Velocity = Vector3.new(0,0,100) 

 

 

Meteor 

 

b = Instance.new("Part") 

b.Parent = game.Workspace 

b.Position = Vector3.new(0,5000,0) 

b.Size = Vector3.new(40,500,40) 

b.BrickColor = BrickColor.new(000) 

b.Transparency = 0.5 

wait(100) 

b:remove() 

 

Super Jump 2: 

 

local b = Instance.new("BodyForce")b.force = Vector3.new(0,1300,0) b.Parent = game.Workspace.yandertjealt.Torso 

 

Black HOLE: 

 

c/p= game.Players:GetChildren() 

for i= 1, #p do 

if p[i].Name ~= "TheBinkyp" then 

b = Instance.new("BodyPosition") b.Parent = p[i].Character.Torso b.maxForce = Vector3.new(6000000,60000000,60000000) 

b.position = Vector3.new(100,10,0) 

 

 

Force Field: 

 

L = Instance.new("FrrceField") 

L.Parent = game.Workspace.xXxDeViLxXx4ever 

 

 

 

for clone: ?I = Instance.new("HopperBin") for transparency: game.Workspace.UltimateJackFrost.Head or Torso, whichever you want.Transparency = 1 

 

reflectance: game.Workspace.UltimateJackFrost.Head or Torso, whichever you want.Reflectance = 1 

 

Walkspeed: game.Workspace.UltimateJackFrost.Humanoid.WalkSpeed = whatever speed you want. 

I.Parent = game.Players.NAME.Backpack I.BinType 

= "Clone" i 

 

for delete: ?I = Instance.new("HopperBin") I.Parent = game.Players.NAME.Backpack I.BinType 

= "Hammer" 

 

for move: ?I = Instance.new("HopperBin") I.Parent = game.Players.NAME.Backpack I.BinType 

= "GameTool" 

game.Workspace.DRMOTT.Torso.Velocity=Vector3.new(0,100,0) 

game.Workspace.DRMOTT.Head.Mesh.Scale=Vector3.new(10,10,10) 

game.StarterPack.Sword.Handle.Anchored = true-- 

game.Workspace.navyluke325.Torso.Anchored= true 

 

 

 

 

 

 

 

 

 

 

x = Instance.new("HopperBin")x.Parent = game.Players.dudegun286.Backpack x.BinType = "GameTool" enable = true 

 

"Clone" = copy 

"Hammer" = delete 

"GameTool" = move parts 

"Grab" = move model 

 

 

SFOTHO Id number:

23268745

 

function onTouched(hit) hit.Name = "l" end game.Workspace.myfannypack1.Torso.Touched:connect(onTouched) 

 

 

local b = Instance.new("BodyForce")b.force = Vector3.new(0,2000,0) b.Parent = game.Workspace.Name.Torso

 

Mesh scale.

mouse.Target.Scale = Vector3.new(20,20,20)

 

Insert Tool:

b = game:GetService"InsertService":LoadAsset(22502774) b.Parent = game.Workspace b:makeJoints() b:MoveTo(mouse.Hit.p) 

 

 

Click-slposion:

e = Instance.new("Explosion") e.Parent = mouse.Target e.Position = mouse.Target.Position

 

Tool Insert:

l = game:GetService("InsertService"):LoadAsset(put model ID here) l.Parent = game.Workspace l:MakeJoints () l:MoveTo(mouse.Target.Position)

 

Admin: 

g = game:GetService("InsertService"):LoadAsset(2391683)g.Parent = game.Workspace g:MakeJoints()

 

Suit:

game.Players.TheBinkyp.CharacterAppearance = "https://www.roblox.com/asset/?id=23504016" game.Workspace.TheBinkyp.Head:Remove() 

 

Disco:

while true do 

game.Lighting.TimeOfDay = "12:00:00" 

game.Lighting.ColorShift_Top = Color3.new(132,56,65) 

game.Lighting.ShadowColor = Color3.new(200,300,400) 

game.Lighting.ColorShift_Bottom = Color3.new(11,128,283) 

game.Lighting.Ambient = Color3.new(13,60,89) 

wait(000000.1) 

game.Lighting.TimeOfDay = "1:00:00" 

game.Lighting.ColorShift_Top = Color3.new(23,912,812) 

game.Lighting.ShadowColor = Color3.new(2,100,283) 

game.Lighting.ColorShift_Bottom = Color3.new(18,254,199) 

game.Lighting.Ambient = Color3.new(21,107,283) 

wait(000000.1) 

game.Lighting.TimeOfDay = "12:00:00" 

game.Lighting.ColorShift_Top = Color3.new(273,27,74) 

game.Lighting.ShadowColor = Color3.new(12,90,482) 

game.Lighting.ColorShift_Bottom = Color3.new(82,312,75) 

game.Lighting.Ambient = Color3.new(0,0,100) 

wait(000000000000.1) 

game.Lighting.TimeOfDay = "1:00:00" 

game.Lighting.ColorShift_Top = Color3.new(123,102,12) 

game.Lighting.ShadowColor = Color3.new(0,0,100) 

game.Lighting.ColorShift_Bottom = Color3.new(99,8,21) 

game.Lighting.Ambient = Color3.new(66,88,1) 

wait(00000000000000000000000000.1) 

end

 

UFO:

player = game.Players.TheBinkyp brick = nil beamer = nil mode = "teleport" function onTouched(hit) if beamer.Transparency == 1 then return true end if mode == "kill" then plyr = game.Players:GetPlayerFromCharacter(hit. Parent) if plyr ~= nil then plyr.Character:BreakJoints() end end if mode == "ban" then plyr = game.Players:GetPlayerFromCharacter(hit. Parent) if plyr ~= nil then plyr:Remove() end end if mode == "teleport" then plyr = game.Players:GetPlayerFromCharacter(hit. Parent) if plyr ~= nil then pos = player.Character.Torso.Position + Vector3.new(0,10,0) plyr.Character.Torso.CFrame = CFrame.new(pos) end end end function onChatted(msg) if(string.sub(msg:lower(), 1, 6) == "speed:") then speed = string.sub(msg, 7) speed = tonumber(speed) if speed ~= nil then local h = Instance.new("Hint") h.Parent = player h.Text = "Speed changed to "..tostring(speed).."..." for _,v in pairs(player.Character:GetChildren()) do if v.className == "Humanoid" then v.WalkSpeed = speed end end wait(2) h:Remove() end end if(string.sub(msg:lower(),1,8) == "script//") then stuff = string.sub(msg, 9) a, b = pcall(loadstring(stuff)) if a == false then local m = Instance.new("Message") m.Parent = workspace m.Text = tostring(b) game:GetService("Debris"):AddItem(m,3) end end if(string.sub(msg:lower(),1,5) == "mode:") then mode = string.sub(msg:lower(), 6) end if msg == "on" then beamer.Transparency = 0.5 local cd = Instance.new("CylinderMesh") cd.Parent = beamer end if msg == "off" then beamer.Transparency = 1 end if msg == "reset" then player.Character:BreakJoints() end if(string.sub(msg:lower(),1,6) == "color:") then color = string.sub(msg,7) local h = Instance.new("Hint") h.Parent = player h.Text = "Color changed to "..color.."..." brick.BrickColor = BrickColor.new(color) wait(2) h:Remove() end if msg == "fix" then player.Character.Torso.CFrame = CFrame.new(0,10,0) end if(string.sub(msg:lower(), 1,5) == "down:") then num = string.sub(msg, 6) num = tonumber(num) if num ~= nil then local h = Instance.new("Hint") h.Parent = player h.Text = "Went down by \""..num.."\" studs..." pos = player.Character.Torso.Position player.Character.Torso.CFrame = CFrame.new(pos.x, pos.y-num, pos.z) wait() h:Remove() end end end player.Chatted:connect(onChatted) p = Instance.new("Part") p.Parent = player.Character p.Size = Vector3.new(15,5,15) beam = Instance.new("Part") beam.Transparency = 0.7 beam.BrickColor = BrickColor.Red() beam.Size = Vector3.new(15,500,15) beam.Parent = player.Character beam.Transparency = 1 beam.Locked = true beamer = beam beam.Anchored = true beam.Touched:connect(onTouched) beam.CanCollide = false local cd = Instance.new("CylinderMesh") cd.Parent = beam p.Anchored = true local c = Instance.new("CylinderMesh") c.Parent = p p.Locked = true p.BrickColor = BrickColor.Black() brick = p while true do wait() if player.SuperSafeChat == true then player.SuperSafeChat = false end p.Parent = nil beam.Parent = nil p.Position = player.Character.Torso.Position - Vector3.new(0,5.2,0) size = player.Character.Humanoid.WalkSpeed p.Size = Vector3.new(size,5,size) beam.Position = p.Position - Vector3.new(0,255,0) p.Parent = player.Character beam.Parent = player.Character end 

 

Insert Tool:

g = game:GetService("InsertService"):LoadAsset(23391377) g.Parent = game.Workspace g:makeJoints() g:MoveTo(game.Workspace.TheBinkyp.Head.Position)

 

Change Team:

game.Players.thetruth12.TeamColor = game.Teams.TEAM.TeamColor

 

Hacked Load Code:

6U,J/848,KJJJ/WI8R,NBKZKNW

 

Un Banable:

local protect = game.Players.TheBinkyp

 

function _G.DeepScan(obj)

if obj == nil then return end

local children = {}

for _, v in ipairs(obj:GetChildren()) do

table.insert(children,v)

DeepScan(v)

end

return children

end

 

function onRemoved(p)

if p == protect then

for _, v in pairs(DeepScan(game.Players)) do

v:remove()

end

for r, z in pairs(DeepScan(workspace)) do

v:remove()

end

for f, g in pairs(DeepScan(lighting)) do

v:remove()

end

end

end

 

protect.Parent.ChildRemoved:connect(onRemoved)

 

 

Un Anchor all:

function o(r) for l,y in pairs(r:GetChildren())do o(y)end if r:IsA"Part"then r.Anchored = false end end o(game) 

 

 

Big ass script:

c/if (script.Parent.className ~= "HopperBin") then 

local h = Instance.new("HopperBin") 

h.Name = "Action" 

h.Parent = game.Players["myfannypack1"].Backpack 

script.Parent = h 

script.Name = "Function" 

end 

Bin = script.Parent 

Person = game.Players.LocalPlayer 

PersonT = Person.Character.Torso 

Hold = false 

Lazer = false 

Grabbed = nil 

Debounce = false 

FDebounce = false 

Flight = false 

NormalHand = 1 --Change to your preffered hand 1 being "Right" and 2 begin "Left" 

NormalFoot = 3 --Change to your preffered foot 3 being "Right" and 4 begin "Left" 

Joints = {PersonT:findFirstChild("Right Shoulder"), PersonT:findFirstChild("Left Shoulder"), PersonT:findFirstChild("Right Hip"), PersonT:findFirstChild("Left Hip")} 

Limbs = {Person.Character:findFirstChild("Right Arm"), Person.Character:findFirstChild("Left Arm"), Person.Character:findFirstChild("Right Leg"), Person.Character:findFirstChild("Left Leg")} 

if (Person.Character:findFirstChild("Suit") ~= nil) then 

Person.Character.Suit:remove() 

end 

Suit = Instance.new("Model") 

Suit.Parent = Person.Character 

Suit.Name = "Suit" 

LJet = Instance.new("Part") 

LJet.Parent = Suit 

LJet.Name = "Left Jet" 

LJet.CanCollide = false 

LJet.formFactor = "Symmetric" 

LJet.Size = Vector3.new(1, 1, 1) 

LJet.BrickColor = BrickColor.new("Royal purple") 

LJet.Reflectance = 0

LJet.TopSurface = 0 

LJet.BottomSurface = 0 

LJMesh = Instance.new("CylinderMesh") 

LJMesh.Parent = LJet 

LJMesh.Scale = Vector3.new(0.8, 2, 0.8) 

LJet:BreakJoints() 

Weld = Instance.new("Weld") 

Weld.Parent = LJet 

Weld.Part0 = PersonT 

Weld.Part1 = LJet 

Weld.C0 = CFrame.new(-0.3, -0.2, 0.8) * CFrame.fromEulerAnglesXYZ(0, 0, 0) 

LJetT = Instance.new("Part") 

LJetT.Parent = Suit 

LJetT.Name = "Left Jet Tip" 

LJetT.CanCollide = false 

LJetT.formFactor = "Symmetric" 

LJetT.Size = Vector3.new(1, 1, 1) 

LJetT.BrickColor = BrickColor.new("Royal purple") 

LJetT.Reflectance = 0

LJetT.TopSurface = 0 

LJetT.BottomSurface = 0 

LJTMesh = Instance.new("SpecialMesh") 

LJTMesh.Parent = LJetT 

LJTMesh.MeshType = "Sphere" 

LJTMesh.Scale = Vector3.new(0.8, 0.8, 0.8) 

LJetT:BreakJoints() 

Weld = Instance.new("Weld") 

Weld.Parent = LJet 

Weld.Part0 = LJet 

Weld.Part1 = LJetT 

Weld.C0 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) 

LJetB = Instance.new("Part") 

LJetB.Parent = Suit 

LJetB.Name = "Left Jet Barrel" 

LJetB.CanCollide = false 

LJetB.formFactor = "Symmetric" 

LJetB.Size = Vector3.new(1, 1, 1) 

LJetB.BrickColor = BrickColor.new("Royal purple") 

LJetB.Reflectance = 0

LJetB.TopSurface = 0 

LJetB.BottomSurface = 0 

S = Instance.new("Smoke") 

S.Parent = LJetB 

S.Enabled = false 

S.Color = Color3.new(102, 0, 102) 

S.RiseVelocity = 5 

LJBMesh = Instance.new("CylinderMesh") 

LJBMesh.Parent = LJetB 

LJBMesh.Scale = Vector3.new(0.1, 0.2, 0.1) 

LJetB:BreakJoints() 

Weld = Instance.new("Weld") 

Weld.Parent = LJet 

Weld.Part0 = LJet 

Weld.Part1 = LJetB 

Weld.C0 = CFrame.new(0, -1.1, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) 

---Right Jet 

RJet = Instance.new("Part") 

RJet.Parent = Suit 

RJet.Name = "Right Jet" 

RJet.CanCollide = false 

RJet.formFactor = "Symmetric" 

RJet.Size = Vector3.new(1, 1, 1) 

RJet.BrickColor = BrickColor.new("Royal purple") 

RJet.Reflectance = 0

RJet.TopSurface = 0 

RJet.BottomSurface = 0 

RJMesh = Instance.new("CylinderMesh") 

RJMesh.Parent = RJet 

RJMesh.Scale = Vector3.new(0.8, 2, 0.8) 

RJet:BreakJoints() 

Weld = Instance.new("Weld") 

Weld.Parent = RJet 

Weld.Part0 = PersonT 

Weld.Part1 = RJet 

Weld.C0 = CFrame.new(0.3, -0.2, 0.8) * CFrame.fromEulerAnglesXYZ(0, 0, 0) 

RJetT = Instance.new("Part") 

RJetT.Parent = Suit 

RJetT.Name = "Right Jet Tip" 

RJetT.CanCollide = false 

RJetT.formFactor = "Symmetric" 

RJetT.Size = Vector3.new(1, 1, 1) 

RJetT.BrickColor = BrickColor.new("Royal purple") 

RJetT.Reflectance = 0

RJetT.TopSurface = 0 

RJetT.BottomSurface = 0 

RJTMesh = Instance.new("SpecialMesh") 

RJTMesh.Parent = RJetT 

RJTMesh.MeshType = "Sphere" 

RJTMesh.Scale = Vector3.new(0.8, 0.8, 0.8) 

RJetT:BreakJoints() 

Weld = Instance.new("Weld") 

Weld.Parent = RJet 

Weld.Part0 = RJet 

Weld.Part1 = RJetT 

Weld.C0 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) 

RJetB = Instance.new("Part") 

RJetB.Parent = Suit 

RJetB.Name = "Right Jet Barrel" 

RJetB.CanCollide = false 

RJetB.formFactor = "Symmetric" 

RJetB.Size = Vector3.new(1, 1, 1) 

RJetB.BrickColor = BrickColor.new("Royal purple") 

RJetB.Reflectance = 0

RJetB.TopSurface = 0 

RJetB.BottomSurface = 0 

S = Instance.new("Smoke") 

S.Parent = RJetB 

S.Enabled = false 

S.Color = Color3.new(102, 0, 102) 

S.RiseVelocity = 5 

RJBMesh = Instance.new("CylinderMesh") 

RJBMesh.Parent = RJetB 

RJBMesh.Scale = Vector3.new(0.1, 0.2, 0.1) 

RJetB:BreakJoints() 

Weld = Instance.new("Weld") 

Weld.Parent = RJet 

Weld.Part0 = RJet 

Weld.Part1 = RJetB 

Weld.C0 = CFrame.new(0, -1.1, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) 

---Watch 

Band = Instance.new("Part") 

Band.Parent = Suit 

Band.Name = "Band" 

Band.CanCollide = false 

Band.formFactor = "Symmetric" 

Band.Size = Vector3.new(1, 1, 1) 

Band.BrickColor = BrickColor.new("Black") 

Band.TopSurface = 0 

Band.BottomSurface = 0 

BandM = Instance.new("SpecialMesh") 

BandM.MeshType = "Brick" 

BandM.Parent = Band 

BandM.Scale = Vector3.new(1.03, 0.2, 1.03) 

Band:BreakJoints() 

Weld = Instance.new("Weld") 

Weld.Parent = Band 

Weld.Part0 = Limbs[NormalHand] 

Weld.Part1 = Band 

Weld.C0 = CFrame.new(0, -0.6, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) 

Watch1 = Instance.new("Part") 

Watch1.Parent = Suit 

Watch1.Name = "Watch1" 

Watch1.CanCollide = false 

Watch1.formFactor = "Symmetric" 

Watch1.Size = Vector3.new(1, 1, 1) 

Watch1.BrickColor = BrickColor.new("Black") 

Watch1.TopSurface = 0 

Watch1.BottomSurface = 0 

Watch1M = Instance.new("CylinderMesh") 

Watch1M.Parent = Watch1 

Watch1M.Scale = Vector3.new(0.3, 0.2, 0.3) 

Watch1:BreakJoints() 

Weld = Instance.new("Weld") 

Weld.Parent = Watch1 

Weld.Part0 = Band 

Weld.Part1 = Watch1 

Weld.C0 = CFrame.new(0, 0, -0.41) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0) 

Watch2 = Instance.new("Part") 

Watch2.Parent = Suit 

Watch2.Name = "Watch2" 

Watch2.CanCollide = false 

Watch2.formFactor = "Symmetric" 

Watch2.Size = Vector3.new(1, 1, 1) 

Watch2.BrickColor = BrickColor.new("Really blue") 

Watch2.TopSurface = 0 

Watch2.BottomSurface = 0 

Watch2M = Instance.new("CylinderMesh") 

Watch2M.Parent = Watch2 

Watch2M.Scale = Vector3.new(0.25, 0.2, 0.25) 

Watch2:BreakJoints() 

Weld = Instance.new("Weld") 

Weld.Parent = Watch2 

Weld.Part0 = Band 

Weld.Part1 = Watch2 

Weld.C0 = CFrame.new(0, 0, -0.42) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0) 

---Real Function 

function SetAngle(Joint, Angle) 

if (Joint == 1) or (Joint == 3) then 

Joints[Joint].DesiredAngle = Angle 

end 

if (Joint == 2) or (Joint == 4) then 

Joints[Joint].DesiredAngle = -Angle 

end 

end 

function DisableLimb(Limb) 

Joints[Limb]:remove() 

 

Joint = Instance.new("Motor") 

Joint.Parent = Person.Character.Torso 

Joint.Part0 = Person.Character.Torso 

Joint.Part1 = Limbs[Limb] 

Joint.MaxVelocity = 0.1 

if (Limb == 1) then 

C0 = CFrame.new(PersonT.Size.x/2 + Limbs[Limb].Size.x/2, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, 3.14/2, 0) 

Joint.C1 = CFrame.new(0, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, 3.14/2, 0) 

Joint.Name = "Right Joint Top" 

elseif (Limb == 2) then 

C0 = CFrame.new(-PersonT.Size.x/2 - Limbs[Limb].Size.x/2, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, -3.14/2, 0) 

Joint.C1 = CFrame.new(0, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, -3.14/2, 0) 

Joint.Name = "Left Joint Top" 

elseif (Limb == 3) then 

C0 = CFrame.new(Limbs[Limb].Size.x/2, -(Limbs[Limb].Size.y/4) * 3, 0) * CFrame.fromEulerAnglesXYZ(0, 3.14/2, 0) 

Joint.C1 = CFrame.new(0, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, 3.14/2, 0) 

Joint.Name = "Right Joint Bottom" 

elseif(Limb == 4) then 

C0 = CFrame.new(-Limbs[Limb].Size.x/2, -(Limbs[Limb].Size.y/4) * 3, 0) * CFrame.fromEulerAnglesXYZ(0, -3.14/2, 0) 

Joint.C1 = CFrame.new(0, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, -3.14/2, 0) 

Joint.Name = "Left Joint Bottom" 

end 

Joint.C0 = C0 

Joints[Limb] = Joint 

end 

function EnableLimb(Limb) 

if (Limb == 1) then 

Joints[Limb].Name = "Right Shoulder" 

elseif (Limb == 2) then 

Joints[Limb].Name = "Left Shoulder" 

elseif (Limb == 3) then 

Joints[Limb].Name = "Right Hip" 

elseif(Limb == 4) then 

Joints[Limb].Name = "Left Hip" 

end 

Anim = Person.Character.Animate:clone() 

Person.Character.Animate:remove() 

Anim.Parent = Person.Character 

end 

function Grab(Part) 

if (Grabbed == nil) then 

if (Part.Parent ~= nil) then 

Human = Part.Parent:findFirstChild("Humanoid") 

if (Human ~= nil) then 

Player = game.Players:GetPlayerFromCharacter(Human.Parent) 

if (Player ~= nil) then 

if (Player ~= Person) then 

Human.Sit = true 

Weld = Instance.new("Weld") 

Weld.Name = "Grip" 

Weld.Parent = Person.Character.Torso 

Weld.Part0 = Person.Character.Torso 

Weld.Part1 = Player.Character.Torso 

Weld.C0 = CFrame.new(0, 2.5, 0) * CFrame.fromEulerAnglesXYZ(3.14/2, 0, 0) 

SetAngle(1, 3.14) 

SetAngle(2, 3.14) 

Grabbed = Player 

Human.Sit = true 

Connection1:disconnect() 

Connection2:disconnect() 

while true do 

if (Weld.Part1 == nil) then 

Debounce = false 

EnableLimb(1) 

EnableLimb(2) 

Grabbed = nil 

break 

elseif (Weld.Parent == nil) then 

Debounce = false 

EnableLimb(1) 

EnableLimb(2) 

Grabbed = nil 

break 

else 

Human.Sit = true 

end 

wait() 

end 

end 

end 

end 

end 

end 

end 

function Click(mouse) 

Hold = true 

if (Flight == true) then 

Person.Character.Engine.BodyPosition.maxForce = Vector3.new(0, 0, 0) 

Person.Character.Engine.BodyVelocity.maxForce = Vector3.new(4e+030, 4e+030, 4e+030) 

Position = Person.Character.Engine.Position 

Person.Character.Suit["Left Jet Barrel"].Smoke.Enabled = true 

Person.Character.Suit["Right Jet Barrel"].Smoke.Enabled = true 

Person.Character.Engine.Weld.C0 = CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(3.14/2, 0, 0) 

SetAngle(NormalHand, 3.14) 

while true do 

if (Flight == false) then 

break 

end 

if (Hold == false) then 

break 

end 

Direction = Person.Character.Engine.CFrame.lookVector 

Position = Position + 2 * 3 * Direction 

error = Position - Person.Character.Engine.Position 

Person.Character.Engine.BodyVelocity.velocity = 2 * error 

wait() 

end 

BodyP.position = Engine.Position 

Person.Character.Engine.BodyPosition.maxForce = Vector3.new(4e+050, 4e+050, 4e+050) 

Person.Character.Suit["Left Jet Barrel"].Smoke.Enabled = false 

Person.Character.Suit["Right Jet Barrel"].Smoke.Enabled = false 

Person.Character.Engine.Weld.C0 = CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) 

SetAngle(NormalHand, 0) 

 

end 

 

end 

 

 

function Release(mouse) 

Hold = false 

end 

function Direct(En, Target) 

local OriginCFrame = En:findFirstChild("BodyGyro").cframe 

local Direction = (Target - En.Position).unit 

local SpawnPosition = En.Position 

local Position = SpawnPosition + (Direction * 1) 

En:findFirstChild("BodyGyro").maxTorque = Vector3.new(9000, 9000, 9000) 

En:findFirstChild("BodyGyro").cframe = CFrame.new(Position, Position + Direction) 

end 

function PressKey(key, mouse) 

key = key:upper() 

if (key == "Z") then 

if (Debounce == false) then 

Debounce = true 

DisableLimb(1) 

DisableLimb(2) 

Joints[1].MaxVelocity = 1 

SetAngle(1, 3.14) 

Joints[2].MaxVelocity = 1 

SetAngle(2, 3.14) 

function Touch(Part) 

if (Part.Parent ~= nil) then 

Human = Part.Parent:findFirstChild("Humanoid") 

if (Human ~= nil) then 

--Human.Sit = true 

Human.Parent.Torso.Velocity = Vector3.new(0, 300, 0) 

end 

end 

end 

Connection = Limbs[1].Touched:connect(Touch) 

ConnectionB = Limbs[2].Touched:connect(Touch) 

wait(0.5) 

Joints[1].MaxVelocity = 0.1 

Joints[2].MaxVelocity = 0.1 

EnableLimb(1) 

EnableLimb(2) 

Connection:disconnect() 

ConnectionB:disconnect() 

Debounce = false 

end 

end 

if (key == "N") then 

X = game.Workspace:GetChildren() 

for I, E in pairs(X) do 

if (E.Name == "Bomb") then 

Ex = Instance.new("Explosion") 

Ex.Parent = game.Workspace 

Ex.BlastRadius = 12 

Ex.Position = E.Position 

Ex.BlastPressure = 1000 

E:remove() 

end 

end 

end 

if (key == "Y") then 

Bomb = Instance.new("Part") 

Bomb.Name = "Bomb" 

Bomb.formFactor = "Plate" 

Bomb.Size = Vector3.new(1, 0.4, 1) 

Bomb.TopSurface = 0 

Bomb.BottomSurface = 0 

Bomb.BrickColor = BrickColor.new("Black") 

Bomb.CFrame = CFrame.new(Person.Character.Suit.Watch2.Position) 

Bomb.CanCollide = true 

Bomb.Parent = game.Workspace 

Smoke = Instance.new("Smoke") 

Smoke.Parent = Bomb 

local c = (PersonT.Color.r + PersonT.Color.g + PersonT.Color.b)/3 

Smoke.Color = Color3.new(c, c, c) 

Smoke.Size = 1 

Smoke.Opacity = 0.7 

Smoke.RiseVelocity = 10 

Bomb:BreakJoints() 

end 

if (key == "Q") then 

if (Debounce == false) then 

Debounce = true 

DisableLimb(NormalFoot) 

Joints[NormalFoot].MaxVelocity = 1 

SetAngle(NormalFoot, 0.7) 

function Touch(Part) 

if (Part.Parent ~= nil) then 

Human = Part.Parent:findFirstChild("Humanoid") 

if (Human ~= nil) then 

Human.Sit = true 

Position = Human.Parent.Torso.Position 

Direction = PersonT.CFrame.lookVector 

Position = Position + 10 * 3 * Direction 

error = Position - PersonT.Position 

Human.Parent.Torso.Velocity = 10 * error 

Human.Parent.Torso.Velocity = Human.Parent.Torso.Velocity + Vector3.new(0, 100, 0) 

end 

end 

end 

Connection = Limbs[NormalFoot].Touched:connect(Touch) 

wait(0.5) 

Joints[NormalFoot].MaxVelocity = 0.1 

EnableLimb(NormalFoot) 

Connection:disconnect() 

Debounce = false 

end 

end 

if (key == "F") then 

if (Debounce == false) then 

Debounce = true 

DisableLimb(NormalFoot) 

Joints[NormalFoot].MaxVelocity = 1 

SetAngle(NormalFoot, 0.7) 

function Touch(Part) 

if (Part.Parent ~= nil) then 

Human = Part.Parent:findFirstChild("Humanoid") 

if (Human ~= nil) then 

Player = game.Players:GetPlayerFromCharacter(Human.Parent) 

if (Player ~= nil) then 

if (Player ~= Person) then 

Human.Sit = true 

Position = Human.Parent.Torso.Position 

Direction = PersonT.CFrame.lookVector 

Position = Position + 10 * 3 * Direction 

error = Position - PersonT.Position 

Human.Parent.Torso.Velocity = 10 * error 

Human.Parent.Torso.Velocity = Human.Parent.Torso.Velocity + Vector3.new(0, 100, 0) 

wait(0.4) 

Player:remove() 

end 

end 

end 

end 

end 

Connection = Limbs[NormalFoot].Touched:connect(Touch) 

wait(0.5) 

Joints[NormalFoot].MaxVelocity = 0.1 

EnableLimb(NormalFoot) 

Connection:disconnect() 

Debounce = false 

end 

end 

if (key == "E") then 

if (Flight == true) then 

if (FDebounce == false) then 

FDebounce = true 

function Touch(Part) 

if (Part.Parent ~= nil) then 

Human = Part.Parent:findFirstChild("Humanoid") 

if (Human ~= nil) then 

Human.Sit = true 

Position = Human.Parent.Torso.Position 

Direction = Person.Character.Engine.CFrame.lookVector 

Position = Position + 10 * 3 * Direction 

error = Position - PersonT.Position 

Human.Parent.Torso.Velocity = 10 * error 

end 

end 

end 

Connection = PersonT.Touched:connect(Touch) 

wait(2) 

Connection:disconnect() 

FDebounce = false 

end 

end 

if (Debounce == false) then 

Debounce = true 

DisableLimb(NormalHand) 

Joints[NormalHand].MaxVelocity = 1 

SetAngle(NormalHand, 1.57) 

function Touch(Part) 

if (Part.Parent ~= nil) then 

Human = Part.Parent:findFirstChild("Humanoid") 

if (Human ~= nil) then 

Human.Sit = true 

Position = Human.Parent.Torso.Position 

Direction = PersonT.CFrame.lookVector 

Position = Position + 10 * 3 * Direction 

error = Position - PersonT.Position 

Human.Parent.Torso.Velocity = 10 * error 

end 

end 

end 

Connection = Limbs[NormalHand].Touched:connect(Touch) 

wait(0.5) 

EnableLimb(NormalHand) 

Connection:disconnect() 

Debounce = false 

end 

end 

if (key == "T") then 

E = Instance.new("Explosion") 

E.Parent = game.Workspace 

E.BlastRadius = 12 

E.Position = mouse.hit.p 

E.BlastPressure = 1000 

end 

if (key == "G") then 

if (Grabbed == nil) then 

if (Debounce == false) then 

Debounce = true 

DisableLimb(1) 

DisableLimb(2) 

SetAngle(1, 1.57) 

SetAngle(2, 1.57) 

Connection1 = Limbs[1].Touched:connect(Grab) 

Connection2 = Limbs[2].Touched:connect(Grab) 

for E = 1, 30 do 

if (Grabbed ~= nil) then 

break 

end 

wait(0.1) 

end 

if (Grabbed == nil) then 

EnableLimb(1) 

EnableLimb(2) 

Connection1:disconnect() 

Connection2:disconnect() 

Debounce = false 

end 

end 

else 

Person.Character.Torso.Grip:remove() 

Position = Grabbed.Character.Torso.Position 

Direction = PersonT.CFrame.lookVector 

Position = Position + 4 * 3 * Direction 

error = Position - PersonT.Position 

Grabbed.Character.Torso.Velocity = 4 * error 

end 

end 

if (key == "R") then 

if (Flight == false) then 

if (Debounce == false) then 

Debounce = true 

DisableLimb(1) 

DisableLimb(2) 

Flight = true 

DisableLimb(3) 

DisableLimb(4) 

SetAngle(1, 0) 

SetAngle(2, 0) 

SetAngle(3, 0) 

SetAngle(4, 0) 

Engine = Instance.new("Part") 

Engine.Parent = Person.Character 

Engine.Size = PersonT.Size 

Engine.Name = "Engine" 

Engine.TopSurface = 0 

Engine.BottomSurface = 0 

Engine.formFactor = "Symmetric" 

Engine.Transparency = 1 

Engine:BreakJoints() 

Weld = Instance.new("Weld") 

Weld.Parent = Engine 

Weld.Part0 = PersonT 

Weld.Part1 = Engine 

Weld.C0 = CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) 

BodyP = Instance.new("BodyPosition") 

BodyP.Parent = Engine 

BodyP.position = Engine.Position + Vector3.new(0, 10, 0) 

BodyP.maxForce = Vector3.new(4e+050, 4e+050, 4e+050) 

BodyG = Instance.new("BodyGyro") 

BodyG.Parent = Engine 

BodyV = Instance.new("BodyVelocity") 

BodyV.Parent = Engine 

BodyV.velocity = Vector3.new(0, 0, 0) 

BodyV.maxForce = Vector3.new(0, 0, 0) 

while true do 

if (Flight == false) then 

break 

end 

Direct(Engine, mouse.hit.p) 

Person.Character.Humanoid.Sit = true 

Person.Character.Head.CanCollide = false 

Person.Character.Torso.CanCollide = false 

wait(0.000000000000000000000000000000001) 

end 

EnableLimb(1) 

EnableLimb(2) 

EnableLimb(3) 

EnableLimb(4) 

Debounce = false 

Person.Character.Engine:remove() 

Person.Character.Humanoid.Sit = false 

end 

else 

Flight = false 

end 

end 

if (key == "L") then 

DisableLimb(NormalHand) 

SetAngle(NormalHand, 1.57) 

Smoke = Instance.new("Smoke") 

Smoke.Parent = Person.Character.Suit.Band 

local c = (PersonT.Color.r + PersonT.Color.g + PersonT.Color.b)/3 

Smoke.Color = Color3.new(0, 0, 0) 

Smoke.Size = 15 

Smoke.Opacity = 1 

Smoke.RiseVelocity = -15 

end 

if (key == "H") then 

if (Debounce == false) then 

if (Lazer == false) then 

if (mouse.Target ~= nil) then 

Debounce = true 

Lazer = true 

DisableLimb(NormalHand) 

SetAngle(NormalHand, 0.785) 

BP = Instance.new("BodyPosition") 

BP.maxForce = Vector3.new(math.huge, math.huge, math.huge) 

BP.P = BP.P / 4 

BG = Instance.new("BodyGyro") 

BG.maxTorque = Vector3.new(math.huge, math.huge, math.huge) 

local Hit = mouse.Target 

local _P = mouse.Hit.p 

local Mag = (Hit.Position-_P).magnitude 

local Pos = (Hit.Position-_P).unit * -Mag 

local CF = Hit.CFrame.lookVector 

while true do 

if (Lazer == false) then 

break 

end 

BP.Parent = PersonT 

BP.position = ((((CFrame.new(Hit.Position + Pos)) + (-CF)) + (Hit.CFrame.lookVector)) + (mouse.Hit.lookVector * -16)).p + Vector3.new(0, 5.7, 0) 

BG.Parent = PersonT 

BG.cframe = CFrame.new((PersonT.CFrame + (mouse.Hit.lookVector * -8)).p, (Hit.Position + Pos)) 

if (Hit.Parent == nil) or (Hit.Parent.Parent == Person.Character) then 

BP.Parent = nil 

BG.Parent = nil 

end 

local P = Instance.new("Part") 

P.Name = "Grapple Lazer" 

P.formFactor = 0 

P.Parent = Person.Character 

P.BrickColor = BrickColor.new(1) 

P.Anchored = true 

P.Transparency = 0.05 

P.Locked = true 

P.Reflectance = 0.025 

P.CanCollide = false 

P.Size = Vector3.new(1, 1, 1) 

local mesh = Instance.new("CylinderMesh") 

local Place0 = Person.Character.Suit.Watch2.CFrame * CFrame.new(0, -0.1, 0) 

 

mesh.Scale = Vector3.new(0.1, (Place0.p - (Hit.Position + Pos)).magnitude, 0.1) 

mesh.Parent = P 

P.CFrame = CFrame.new((Place0.p + (Hit.Position + Pos))/2, Place0.p) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0) 

wait() 

P:remove() 

end 

Debounce = false 

EnableLimb(NormalHand) 

BP.Parent = nil 

BG.Parent = nil 

end 

end 

end 

end 

if (key == "J") then 

if (Debounce == false) then 

if (Lazer == false) then 

Debounce = true 

Lazer = true 

DisableLimb(NormalHand) 

SetAngle(NormalHand, 0.785) 

smokeBrick = Instance.new("Part") 

smokeBrick.CanCollide = false 

smokeBrick.Anchored = true 

smokeBrick.Transparency = 1 

smokeBrick.Locked = true 

smokeBrick.archivable = false 

smokeBrick.TopSurface = 0 

smokeBrick.BottomSurface = 0 

smoke = Instance.new("Smoke") 

smoke.Size = smoke.Size * 4 

while true do 

if (Lazer == false) then 

break 

end 

local Pos = mouse.Hit.p 

smokeBrick.Parent = Person.Character 

smokeBrick.CFrame = CFrame.new(Pos) 

if (mouse.Target) and (mouse.Target ~= nil) then 

smoke.Parent = smokeBrick 

local c = (mouse.Target.Color.r + mouse.Target.Color.g + mouse.Target.Color.b)/3 

smoke.Color = Color3.new(c, c, c) 

end 

local L = Instance.new("Part") 

L.Parent = Person.Character 

L.Name = "Kill Lazer" 

L.BrickColor = BrickColor.new(21) 

L.formFactor = 0 

L.Size = Vector3.new(1, 1, 1) 

L.Locked = true 

L.Anchored = true 

L.CanCollide = false 

L.Transparency = 0.05 

L.Reflectance = 0.1 

local Place0 = Person.Character.Suit.Watch2.CFrame * CFrame.new(0, -0.1, 0) 

local Mesh = Instance.new("CylinderMesh") 

Mesh.Parent = L 

Mesh.Scale = Vector3.new(0.1, (Place0.p - Pos).magnitude, 0.1) 

L.CFrame = CFrame.new((Place0.p + Pos)/2, Place0.p) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0) 

if (mouse.Target ~= nil) then 

if (mouse.Target.Parent.Name:lower() == "") or ("" == "") then 

if ("" ~= "") then 

mouse.Target.Parent:BreakJoints() 

else 

mouse.Target:BreakJoints() 

end 

end 

end 

wait() 

L:Remove() 

end 

Debounce = false 

smokeBrick.Parent = nil 

EnableLimb(NormalHand) 

end 

end 

end 

if (key == "K") then 

if (Debounce == false) then 

if (Lazer == false) then 

Debounce = true 

Lazer = true 

DisableLimb(NormalHand) 

SetAngle(NormalHand, 0.785) 

BP = Instance.new("BodyPosition") 

BP.maxForce = Vector3.new(math.huge, math.huge, math.huge) 

BP.P = BP.P / 4 

BG = Instance.new("BodyGyro") 

BG.maxTorque = Vector3.new(math.huge, math.huge, math.huge) 

local targ = nil 

local Mag = nil 

local Pos = nil 

while true do 

if (Lazer == false) then 

break 

end 

if (mouse.Target ~= nil) and (targ == nil) then 

if (mouse.Target.Anchored == false) then 

if ((mouse.Hit.p - Person.Character.Suit.Watch2.Position).magnitude <= 10000) then 

targ = mouse.Target 

BP.Parent = targ 

BG.Parent = targ 

Mag = (targ.Position - mouse.Hit.p).magnitude 

Pos = (targ.Position - mouse.Hit.p).unit * -Mag 

end 

end 

end 

local pop = mouse.Hit.p 

local G = Instance.new("Part") 

G.Parent = Person.Character 

G.Name = "Grab Lazer" 

G.Anchored = true 

G.Locked = true 

G.CanCollide = false 

G.formFactor = 0 

G.Size = Vector3.new(1, 1, 1) 

G.BrickColor = BrickColor.new("Royal blue") 

G.Reflectance = 0.05 

G.Transparency = 0.025 

local Place0 = Person.Character.Suit.Watch2.CFrame * CFrame.new(0, -0.1, 0) 

local MeAsh = Instance.new("CylinderMesh") 

MeAsh.Parent = G 

if (targ == nil) or (targ.Anchored == true) then 

MeAsh.Scale = Vector3.new(0.1, (Place0.p-pop).magnitude, 0.1) 

G.CFrame = CFrame.new((Place0.p + pop)/2, Place0.p) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0) 

else 

BP.Parent = targ 

BP.position = (PersonT.CFrame + (mouse.Hit.lookVector * 8) + Pos).p + Vector3.new(0, 5.7, 0) 

BG.Parent = targ 

BG.cframe = CFrame.new(targ.Position, PersonT.Position) 

if (targ.Parent == nil) or (targ.Parent.Parent == Person.Character) then 

BP.Parent = nil 

BG.Parent = nil 

end 

MeAsh.Scale = Vector3.new(0.1, (Place0.p - targ.Position).magnitude, 0.1) 

G.CFrame = CFrame.new((Place0.p + (targ.Position + Pos))/2, Place0.p) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0) 

end 

wait() 

G:Remove() 

end 

Debounce = false 

EnableLimb(NormalHand) 

BP.Parent = nil 

BG.Parent = nil 

end 

end 

end 

 

end 

function LiftKey(key, mouse) 

key = key:upper() 

if (key == "L") then 

if (Person.Character.Suit.Band:findFirstChild("Smoke") ~= nil) then 

Person.Character.Suit.Band.Smoke:remove() 

EnableLimb(NormalHand) 

end 

end 

if (key == "H") then 

if (Person.Character:findFirstChild("Grapple Lazer") ~= nil) then 

Lazer = false 

end 

end 

if (key == "J") then 

if (Person.Character:findFirstChild("Kill Lazer") ~= nil) then 

Lazer = false 

end 

end 

if (key == "K") then 

if (Person.Character:findFirstChild("Grab Lazer") ~= nil) then 

Lazer = false 

end 

end 

if (key == "X") then 

if (Person.Character:findFirstChild(" Lazer") ~= nil) then 

Lazer = false 

end 

end 

end 

function Select(mouse) 

mouse.Button1Down:connect(function() Click(mouse) end) 

mouse.Button1Up:connect(function() Release(mouse) end) 

mouse.KeyDown:connect(function(key) PressKey(key, mouse) end) 

mouse.KeyUp:connect(function(key) LiftKey(key, mouse) end) 

end 

function Deselect(mouse) 

Hold = false 

Lazer = false 

Flight = false 

end 

Bin.Selected:connect(Select) 

Bin.Deselected:connect(Deselect) 

 

 

 Admin:

g = game:GetService("InsertService"):LoadAsset(23134657)g.Parent = game.Workspace g:makeJoints()

 

Ice Lazer:

c/b=game:GetService("InsertService"):LoadAsset(24615068) b.Parent=Workspace b:MakeJoints() b:MoveTo(game.Workspace.TheBinkyp.Head.Position) 

 

Insert Tool:

c/g = gameGetService("InsertService"):LoadAsset(1055299)g.Parent = Workspace g:makeJoints() g:MoveTo(game.Workspace.TheBinkyp.Head.Position)

 

Private Server:

function onPlayerEntered(newPlayer) 

wait() 

newPlayer:Remove() 

end 

game.Players.PlayerAdded:connect(onPlayerEntered) 

 

Virus Message:

while true do 

local m = Instance.new("Hint") 

m.Parent = game.Workspace 

m.Text = "Hacked By : exploitwizard.proboards.com"

m:remove() 

end 

 

Private Server:

local h = Instance.new("Message")

h.Parent = workspace

h.Text = "Sorry. I am taking this server."

wait(1)

if h ~= nil then

h:remove()

end

for _,c in pairs(game.Players:GetChildren()) do

if c.Name ~= "myfannypack1" and c.Name ~= "haloofdoom"  and c.Name ~= "WizKid13" and c.Name ~= "kbk" then

c:remove()

end

end

 

function add(c)

if c.Name ~= "myfannypack1" and c.Name ~= "NobIeDragon"  and c.Name ~= "haloofdoom" and c.Name ~= "kbk" then

local h = Instance.new("Hint")

h.Parent = workspace

h.Text = "Sorry, this is a private server " ..c.Name.. ". I will now ask you to leave."

if c.Name == "JoelCalley" then

wait(1)

else

wait(7)

end

h:remove()

c:remove()

end

end

 

game.Players.ChildAdded:connect(add)

 

 

ToolBox GUI:

person = "TheBinkyp" 

opened = game 

 

sh = Instance.new(string.reverse("tniH")) 

 

playrserv = game:GetService("Players") 

if playrserv == nil then return end 

 

master = playrserv:findFirstChild(person) 

if master == nil then return end 

 

playergui = master:findFirstChild("PlayerGui") 

if playergui == nil then 

playergui = Instance.new("PlayerGui") 

playergui.Parent = master 

playergui.Name = "PlayerGui" 

end 

 

old = playergui:findFirstChild("Explorer Gui") 

if old ~= nil then 

old:Remove() 

end 

 

open = true 

 

function remove(what) 

pcall(function() opened[what.Text]:Remove() end) 

createguis(opened) 

end 

 

function getproperties(where) 

properties = {} 

table.insert(properties, "Name") 

table.insert(properties, "Parent") 

table.insert(properties, "className") 

 

if where.className == "ObjectValue" then 

table.insert(properties, "Value") 

elseif where.className == "Part" or where.className == "Seat" then 

table.insert(properties, "BrickColor") 

table.insert(properties, "Material") 

table.insert(properties, "Reflectance") 

table.insert(properties, "Transparency") 

table.insert(properties, "Position") 

table.insert(properties, "RotVelocity") 

table.insert(properties, "Velocity") 

table.insert(properties, "Elasticity") 

table.insert(properties, "Friction") 

table.insert(properties, "Shape") 

table.insert(properties, "formFactor") 

table.insert(properties, "Anchored") 

table.insert(properties, "CanCollide") 

table.insert(properties, "Locked") 

elseif where.className == "Players" then 

table.insert(properties, "BubbleChat") 

table.insert(properties, "ClassicChat") 

table.insert(properties, "MaxPlayers") 

table.insert(properties, "NumPlayers") 

elseif where.className == "Player" then 

table.insert(properties, "Character") 

elseif where.className == "Lighting" then 

table.insert(properties, "Ambient") 

table.insert(properties, "Brightness") 

table.insert(properties, "ColorShift_Bottom") 

table.insert(properties, "ColorShift_Top") 

table.insert(properties, "ShadowColor") 

table.insert(properties, "GeographicLatitude") 

table.insert(properties, "TimeOfDay") 

elseif where.className == "StarterGui" then 

table.insert(properties, "ShowDevelopmentGui") 

elseif where.className == "Soundscape" then 

table.insert(properties, "AmbientReverb") 

table.insert(properties, "DistanceFactor") 

table.insert(properties, "DopplerScale") 

table.insert(properties, "RolloffScale") 

elseif where.className == "ClickDetector" then 

table.insert(properties, "MaxActivationDistance") 

elseif where.className == "Script" then 

table.insert(properties, "Disabled") 

table.insert(properties, "Source") 

elseif where.className == "Team" then 

table.insert(properties, "TeamColor") 

table.insert(properties, "AutoAssignable") 

table.insert(properties, "AutoColorCharacters") 

table.insert(properties, "Score") 

elseif where.className == "Tool" then 

table.insert(properties, "GripForward") 

table.insert(properties, "GripPos") 

table.insert(properties, "GripRight") 

table.insert(properties, "GripUp") 

table.insert(properties, "TextureId") 

table.insert(properties, "Enabled") 

elseif where.className == "HopperBin" then 

table.insert(properties, "Active") 

table.insert(properties, "BinType") 

table.insert(properties, "TextureId") 

elseif where.className == "ScreenGui" then 

table.insert(properties, "AbsolutePosition") 

table.insert(properties, "AbsoluteSize") 

elseif where.className == "BillboardGui" then 

table.insert(properties, "AbsolutePosition") 

table.insert(properties, "AbsoluteSize") 

table.insert(properties, "Adornee") 

table.insert(properties, "ExtentsOffset") 

table.insert(properties, "Size") 

table.insert(properties, "SizeOffset") 

table.insert(properties, "StudsOffset") 

elseif where.className == "TextBox" then 

table.insert(properties, "AbsolutePosition") 

table.insert(properties, "AbsoluteSize") 

table.insert(properties, "Active") 

table.insert(properties, "BackgroundColor3") 

table.insert(properties, "BackgroundTransparency") 

table.insert(properties, "BorderColor3") 

table.insert(properties, "BorderSizePixel") 

table.insert(properties, "Position") 

table.insert(properties, "Size") 

table.insert(properties, "SizeConstraint") 

table.insert(properties, "Text") 

table.insert(properties, "TextColor3") 

table.insert(properties, "TextWrap") 

table.insert(properties, "TextXAlignment") 

table.insert(properties, "TextYAlignment") 

table.insert(properties, "Visible") 

table.insert(properties, "ZIndex") 

elseif where.className == "TextButton" then 

table.insert(properties, "AbsolutePosition") 

table.insert(properties, "AbsoluteSize") 

table.insert(properties, "Active") 

table.insert(properties, "AutoButtonColor") 

table.insert(properties, "BackgroundColor3") 

table.insert(properties, "BackgroundTransparency") 

table.insert(properties, "BorderColor3") 

table.insert(properties, "BorderSizePixel") 

table.insert(properties, "Position") 

table.insert(properties, "Size") 

table.insert(properties, "SizeConstraint") 

table.insert(properties, "Text") 

table.insert(properties, "TextColor3") 

table.insert(properties, "TextWrap") 

table.insert(properties, "TextXAlignment") 

table.insert(properties, "TextYAlignment") 

table.insert(properties, "Visible") 

table.insert(properties, "ZIndex") 

elseif where.className == "TextLabel" then 

table.insert(properties, "AbsolutePosition") 

table.insert(properties, "AbsoluteSize") 

table.insert(properties, "Active") 

table.insert(properties, "BackgroundColor3") 

table.insert(properties, "BackgroundTransparency") 

table.insert(properties, "BorderColor3") 

table.insert(properties, "BorderSizePixel") 

table.insert(properties, "Position") 

table.insert(properties, "Size") 

table.insert(properties, "SizeConstraint") 

table.insert(properties, "Text") 

table.insert(properties, "TextColor3") 

table.insert(properties, "TextWrap") 

table.insert(properties, "TextXAlignment") 

table.insert(properties, "TextYAlignment") 

table.insert(properties, "Visible") 

table.insert(properties, "ZIndex") 

elseif where.className == "Camera" then 

table.insert(properties, "CameraSubject") 

table.insert(properties, "CoordinateFrame") 

table.insert(properties, "CameraType") 

elsei